Far Sight – These all are labeled “Far Sight +__" and there is a number that will tell you how much Far Sight is enhanced.
Find Additional Potions – These are labeled “Find additional potions +__%" with the percentage being the additional chance you have of finding a potion.
For Attack/Defense – These modifiers are labeled “For attack and defense +__% with the percentage being how much extra defense and attack power you will have.
Increased Light Radius – Labeled as “Increased Light Radius +__" this makes your light radius increased the amount given.
Increase All Damage Types – This is labeled “Increase all damage types __%" and it will increase all of your damage types the percentage that it gives.
Regeneration Spells – This modifier is labeled “Regeneration Spells +__%" and it ups all of your regeneration spells by the percentage given.
Resist Stun – Labeled as “Resist stun +__" it will up your resistance to any stun effects by the number given.
Percent to all Resistances – Labeled as “Percent to all resistances +__%" and it increases all of your resistances no matter what they are by the percentage that is given.
Speed – Labeled “Speed +__" this adds a set amount to your speed. It is not a percentage.
Shock Opponent – “Shock Opponent +__" is how this is labeled and it will add to your chance to shock your opponent by a set amount.
Regeneration Special Move – This is labeled “Regeneration Special Move +__%" and it will give a percentage increase to your special move regeneration number.
Spell Resistance – This is labeled “Spell Resistance +__" and it will add a set amount to your spell resistance.
Split – Labeled as “Split __%" it will increase your chance for monsters to split in half when you hit them.
To all combat Arts – This is labeled as “To all combat arts +__" and it raises by a set number your combat arts skills.
To all magic Spells – This is labeled as “To all magic spells +__" and it raises by a set number your magic spells.
To all Skills – Labeled as “To all Skills +__" this will increase all of your selected skills by the amount that is stated.
To (Skill) – Labeled as “To (Skill) +__" this will increase a specific skill by a selected number.
To (Attribute) – Labeled as “To (Attribute) +__" this will increase a specific attribute by a set amount.