Creating your Own Custom Items
Ok, let’s go ahead and add the “Magic Key" to the database. Access the database and select the tab “Item" like so:
Click on “Change Maximum" (#1) and proceed like you did last time, changing this number to something higher than 20.
Once you’re done, select a blank line like so: In #2: Type in the name of the item, in this case “Magic Key".
In #3: Click the black and blue checkered square to choose an icon to represent the item in game. In this case, you’ll want to select something that looks like a key.
In #4: type a description of the item. This description will show up when you the player browse through his inventory (when he’s playing the game).
I typed: “A key that can open any locks."
Scope: item area of influence.
In Scope choose “None". This particular item won’t be used in battle, it’s more like a key (no pun intended) item.
The screen where the item can be used.
Choose “never" as this item will be used automatically when it is needed. Take some time to read the various possible options as it might give you ideas for some other items in the future.
The “speed" affect the initiative of your character. Leave this to “0" as the key can’t be used in battle.
This is how much the item would be sold for if it was available in a store. Leave this to “0" as this item won’t be available in stores.
If you set this option to “yes", the item will disappear after it has been used. If you set it to “no", it will remain in your inventory even if it’s used repeatedly. In our case, let’s select “no".
This is the animation that will show up if the item is used in battle. In our case, we’ll leave it to “none" as the key can’t be used in combat.Common Event:
This will set if you’d like to call up a common event after using this item. Common Events and Switches will be explained in a future article.
Once you’re done, your item should more or less look like this:
Click “OK" to leave the database, create a new chest and this time around put the “Magic Key" into it. Launch your game and open the chest: