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Prototype Combat, Disguise, Vehicles and Weaponry Guide

by: Simon Hill ; edited by: M.S. Smith ; updated: 4/17/2012 • Leave a comment

This detailed guide for Prototype on the PC provides you with all the information you need on the various upgrade possibilities in the game. This part focuses on Combat upgrades, Disguise skills and upgrades and Vehicle and Weaponry skills.

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    Prototype Guide

    Prototype Awesome Combat   Prototype is a fantastic action experience and you’ll be expected to wade through waves of enemies in your pursuit of victory. As the game progresses you’ll earn lots of Evolve Points (EP) and you can spend them on new devastating powers. At first they seem very expensive as you dive headlong into the chaos you’ll soon begin to rack up EP and all of the powers are well within your grasp. It is best to start with the upgrades marked Core because these are essential for success.

    Prototype is a lot of fun to play and you can read more about it in the Prototype review. You can also check out the first part of the guide where we took a look at Prototype powers, movement and survivability upgrades. In this article we examine Combat upgrades, Disguise powers and skills with Vehicles and Weaponry.

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    Prototype Combat Upgrades

    Air

    • Flying Kick Boost – 10,000 EP – Fly through the air and kick your enemy unlocked during the Past and Present mission.
    • Flying Elbow Drop – 100,000 EP – Drop onto enemy unlocked during the Errand Boy mission.
    • Flipkick Launcher – 75,000 EP – Jump and kick enemy through the air unlocked during the A New Order mission.
    • Body Surf – 120,000 EP – Fly kick an enemy and keep going in the same direction unlocked during the Errand Boy mission.
    • Air Stomp - 50,000 EP – Jump and stomp to push back enemies unlocked during the Errand Boy mission.
    • Cannonball – 80,000 EP – Fire yourself like a Cannonball unlocked during the Errand Boy mission.
    • Bulletdrive Drop – 1,500,000 EP – Glide then plummet to earth to create a shockwave unlocked during the Children of Blacklight mission.
    • Spike Driver – 550,000 EP – Drive an enemy head first into the ground unlocked during the Children of Blacklight mission.

    Area Effect

    • Groundshatter – 40,000 EP – Punch the ground and knock back enemies unlocked during the Behind the Glass mission.
    • Groundspike Graveyard Devastator – 60,000 EP – Unleash spikes from beneath on every enemy in the area unlocked during the Behind the Glass mission.
    • Knuckle Shockwave – 24,000 EP – Shove back all enemies unlocked during the Behind the Glass mission.
    • Tendril Barrage Devastator – 54,000 EP – Sends black tendrils out in all directions and you need to reach critical mass to activate unlocked during the Behind the Glass mission.
    • Groundshatter Drop – 110,000 EP – Drop from the sky and smash the ground unlocked during the A New Order mission.
    • Air Groundspike Graveyard Devastator – 540,000 EP – Drop from above and unleash spikes from beneath on every enemy in the area unlocked during the Biological Imperative mission.
    • Air Knuckle Shockwave – 380,000 EP - Drop from the air and shove back all enemies unlocked during the Biological Imperative mission.
    • Air Tendril Barrage Devastator – 450,000 EP - Drop from the air and fire black tendrils out in all directions and you need to reach critical mass to activate unlocked during the Biological Imperative mission.
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    Prototype Hunter Fight   Attacks

    • Breakdown Smash – 45,000 EP – Combination attack with slow but powerful third strike unlocked during the Errand Boy mission.
    • Uppercut Launcher – 35,000 EP – Send you enemy flying with a powerful uppercut punch unlocked during the Errand Boy mission.
    • Air Combo – 135,000 EP – Follows on after the Uppercut Launcher to create a damaging combination unlocked during the Errand Boy mission.
    • Curb Stomp – 120,000 EP – Kick them when they’re down with this handy stomp unlocked during the Errand Boy mission.
    • Palm Slam – 75,000 EP – Creates a bit of space by knocking back enemies unlocked during the Errand Boy mission.
    • Critical Pain Devastator – 475,000 EP – Serious damage for any enemy daft enough to get in the way unlocked during the Biological Imperative mission.
    • Air Critical Pain Devastator – 200,000 EP – Inflict serious damage from the air unlocked during the Biological Imperative mission.
    • Snaplock Launcher – 900,000 EP – Fire an enemy into the atmosphere unlocked during the Shock and Awe mission.

    Grab and Throw

    • Charged Throw – 30,000 EP – You can charge up throws to throw further and harder unlocked during the Behind the Glass mission.
    • Sprinting Grab – 5,000 EP – You can grab enemies or food on the run unlocked during the Past and Present mission.
    • Sprinting Throw – 25,000 EP – Throw objects while on the run unlocked during the Behind the Glass mission.
    • Long Range Throw – 50,000 EP – Throw further, handy for hitting helicopters with cars, unlocked during the A New Order mission.
    • Hunter Dirtnap – 250,000 EP – Slam a hunter into the ground unlocked during the A New Order mission.

    Grapple

    • Grapple Slam – 195,000 EP – Shockwave attack unlocked during the A New Order mission.
    • Powerbomb – 500,000 EP – Pluck an enemy out of the air and give them a face full of ground unlocked during the Children of Blacklight mission.
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    Prototype Disguise Skills and Upgrades

    Consume

    • Disguise Power – No Cost – Disguise yourself as the last person you consumed unlocked during the Past and Present mission.
    • Stealth Consume – 3,000 EP – Consume people sneakily from behind without causing an alert unlocked during the Behind the Glass mission.
    • Stealth Consume Boost – 100,000 EP – Faster sneaky consuming unlocked during the Errand Boy mission.
    • Consume Boost 1 – 40,000 EP – Gain more health from consuming people and creatures unlocked during the A New Order mission.
    • Consume Boost Max – 550,000 EP – Gain even more health from consuming people and creatures unlocked during the Biological Imperative mission.

    Artillery Strike – No Cost – You can call in artillery strikes. This is unlocked during the Wheels of Chance mission when you consume a Blackwatch Commander and it can be upgraded by consuming more Blackwatch Commanders.

    • Patsy – 100,000 EP – When in disguise accuse someone of being you and watch the fireworks, this can be handy for escaping and is unlocked during the Errand Boy mission.
    • Patsy Range Boost – 270,000 EP – Increases the range of your Patsy ability and is unlocked once you buy Patsy.
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    Prototype Vehicles and Weaponry

    Vehicles

    Armored Vehicles include Tanks and APCs and you can hijack both after the Wheels of Chance mission. You can consume more drivers to improve your driving and vehicle combat skills.

    Helicopters can also be hijacked after the Under the Knife mission and once again you can improve your pilot skills by consuming more helicopter pilots. You can even hijack helicopters in mid air.

    Weaponry

    You can use the military weaponry in the game and sometimes you’ll need to. Choices include a basic machine gun, an assault rifle, a grenade launcher and best of all a rocket launcher. You can upgrade your skills by consuming more weapons experts.

    For the vehicles and weaponry the targets who will allow you to upgrade skills are specially marked on the map. These are well worth pursuing and tank hijacking in particular is very useful for quickly destroying military bases and infected hives.



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