by: Lachlan Charles Stevens
; edited by: Michael Hartman
; updated: 4/17/2012
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In its newest entry, Childish Things' International Cricket Captain 2010 brings a few sought after features into the game, at long last.
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Concept - International Cricket Captain 2010
International Cricket Captain 2010 places players in command of a English county or Australian state cricket team, and hands over to them the responsibility of signing players, managing the training of those already in the team, as well as selecting the actual team, and controlling how aggressive or defensive the batsmen will be during game situations. The game "International Cricket Captain" is a little odd in this regard, as the player takes on more of the role of a manager.
After earning their stripes, or if the player chose to already have it unlocked in the game setup, national captaincy will be offered. Players can select any of the test playing nations at the start of the game, and this is the side which will be offered to them.
The great thing about the game is that the player can continue to manage their side for literally as long as they want to - whether it be a month, a year, or a century, and here at Bright Hub we have an International Cricket Captain 2010 game going that is in the year 2052.
The big change the game brings in is the addition of the Australian state competitions to its list of features, and players are now able to play out their management careers down under. The contract system in the Australian domestic scene is a simpler, flawed system compared to the county system, with a set squad size rather than a salary cap for players.
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In International Cricket Captain 2010, players control their team through a fairly text-based interface. During the game, action is presented through a scorecard-like point of view, and it is from this that players are able to change bowlers, create their strategies, and see all the action going on in the game. There is a graphics engine which can used to watch the whole game, or just highlights and wickets, but this is simulated, and the player has no control over the action in this regard.
While it might not seem like the most attractive interface for a game, Childish Things have kept it neat, and completely usable to players of the game, new and experienced.
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While we made every effort to test the multiplayer part of ICC2010, the simple fact was that noone seemed to be online when we attempted to do so.
The game's multiplayer allows players to take the team from their game online against other players. However, there was been much criticism of modded players being used online, giving less honest players a grossly unfair advantage.
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Graphics - ICC2010 Review
The game's graphics are neat, compact and do the job they need to do - providing players with information on how their side is doing in the particular match, series or season. Everything is presented in a soft blue colour, which is by no means hard on the eyes.
While, as mentioned above, their is a graphical engine within the game which gives players a visual representation of what's going on in the scorecard, the graphics are fairly rough and unpolished, and players can easily avoid the engine without much trouble at all. If anything, we found having to watch the highlights actually disrupted the gameplay a little, and broke down the natural rhythm of the game, and we found ourselves turning it off fairly quickly.
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The only time sound comes into the game is when players are watching the match highlights. What the player gets here is the sound of the crowd in the background, the sound of ball on bat, appealing, and the commentary as provided by xxx.
The sound is fairly tidy. At times a bit of audio compression can be heard in the commentary, but other than that, the sound is a compact, welcome addition to the highlights reel of a match.
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Verdict - ICC2010 Review
ICC2010 is an intuitive experience where players will enjoy the prospect of getting their chance to pick the test squad of their favourite cricket-playing nation. While the game has nothing on more established sports management games such as FIFA Manager and the like, Childish Things have done a good job at releasing a fun game on a tight budget.
The complete lack of multiplayer matches is an issue for players looking to expand their gameplay experience, but finding a friend and convincing them to get the game might be a good choice if players are travelling down this line, due to the supposed abundance of cheating in the online arena.