Where Hero 108 may shine with its easy-on-the-eyes visuals, the game falls short when it comes time to serve up an interactive palette of gameplay diversity and depth. Instead of offering up an edible combination of multiplayer cooperative pummeling with its beat-e’m-up tactics, fused with the standard MMO paradigm, Hero 108 takes the short cut to gameplay solidarity by keeping things overly simplistic and slightly underwhelming.
The unique aspect of the gameplay resides in the player’s ability to basically control and handle a character very similar to a standard adventure console game. The engine also sports the ability for players to engage in side-scrolling platform scenarios as well as partake in unique puzzle-solving situations due to the game's 3D environments. However, instead of putting players in numerous, back-to-back scenarios involving platforming, running, jumping, puzzle-solving and necessary multiplayer cooperative segments, Hero 108 doles out a very standard-fare formula of one grind mission after another with interspersed instances tossed in every three quests or so.
In essence, the gameplay functions and functions well, however the use of the game’s design is underutilized, especially at the early goings of the game. What is there, however, is polished enough to appease most gamers looking for an action-oriented, combat-heavy MMO that plays out very similar to a new-school beat-e’m-up, almost like but not quite as violent-heavy as Min Communication’s RAN Online.