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Guide to Strange Cases - The Tarot Card Mystery

by: Sheila Robinson ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

Strange Cases the Tarot Card Mystery is a hidden object puzzle game where you get to play an FBI agent on an intriguing case. Learn how to play and get basic tips to help you solve puzzles within the game.

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    About Strange Cases - The Tarot Card Mystery

    Strange Cases - The Tarot Card Mystery game In this hidden object game, you play an FBI agent Claire Ellery who has been assigned to investigate the kidnapping of three girls in a small town. The town people seem strangely uncooperative as no one will give her any information on what has happened. Adding to the mystery, someone has begun to leave Claire tarot cards with clues on them. She will need to follow this trail to solve this case and unlock the truth about the kidnapping incident.

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    Game Basics

    Claire’s investigation takes place through various scenes that have clues, multiple hidden object rooms and other puzzles to solve. In each scene, scan the area carefully by moving the mouse slowly over all sections.

    To unlock hidden object areas you need to find tarot cards. There are three types in this game. Look out for the following:

    • Green tarot cards will display images you need to find in a silhouette form.
    • Blue tarot cards will show a list of items in text form.
    • Red tarot cards show a picture of a single item. However, its pieces will be scattered throughout the room and will need to be collected.

    Strange Cases - The Tarot Card Mystery game Once tarot cards have been revealed, you can begin looking for items. There is no timer during your investigation so you can explore without worrying about having to restart a specific level. Click on items you suspect are on your list. Be careful. If you click on incorrect items too many times, your cursor will spin and become disabled temporarily.

    To help you out, a butterfly hint button icon can be pressed to give you a general idea where a specific item is located. This button refreshes after several seconds.

    Within each room, other tasks may need to be completed. When you see the tool icon, which is identified by two spinning silver gears it indicates that you will need a special tool or key to access other areas or items in the room. You will have access to these items after all items in a tarot card have been located. Note: If you try to grab a key or tool in the room without locating the tarot card you cannot pick it up.

    Each special item you collect is placed into your inventory until you use it. Click on the suitcase icon at the bottom of the screen to see everything you have.

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    Mini-Puzzle Games

    In Strange Cases – The Tarot Card Mystery other puzzles appear in the game that are optional to complete. Identify these types by looking for a “Skip Puzzle” button on the screen. If the puzzle is too difficult or confusing, press this button when it becomes highlighted. There is no penalty for this action and you will be taken back to the last scene you were playing.

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    Winning the Game

    There are nine chapters to solve the Tarot Card Mystery. Once you have completed them all you win the game.

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    Image Credit

    Strange Cases – the Tarot Card Mystery screenshots were created by Sheila Robinson.