The gameplay in Wolf Team is just surprising…very surprising. Going into this game I expected faulty controls, difficult button combinations and everything else in between. However, the mix of playing as a wolf or human was handled with exceptional care by the developers and translates into a very smooth and well-rounded gameplay experience.
When playing as the werewolves players can run horizontally on walls, jump far distances and perform a number of melee maneuvers on foes. At first I thought it wouldn’t be much fun playing as the werewolves but it’s quite the opposite; the wolves are designed to add an almost arcade thrill to the gameplay and it works like a charm. There are even various classes of wolves that can be unlocked or earned as players level up or take down foes, which adds even more depth and a hint of strategy to the overall gameplay.
On the human side the weapons all pretty much work like a dream. Well, most of the weapons. I couldn’t seem to get the rocket launchers to behave well, but then again I’ve never been the kind of gamer who did well measuring targets up with the vertical reticule when lobbing grenades out of a launcher. Nevertheless, there are various weapons within each category so even if you can’t get a hit in with one kind of gun there are several other types within each class that’s bound to suit your playing style.
I was also pleasantly surprised at the amount of weapons that are available in the game and how well each one is finely tuned. I would probably have to say that Wolf Team has some of the best, evenly balanced weapon mechanics available in an MMOFPS, rivaling the likes of Cross Fire and Mercenary Wars.