New Game Mechanics/Features
Book Publishing - Players can now publish books in game, and those books can be bought by players to either read right away, or store in libraties in their houses. These books are saved over reboots when put in a bookshelf, which allows players to create real book collections. Players can publish their book publicly, which lets anyone buy a copy from the NPC publisher, or publish it privately, which means only the author can buy copies and then sell them directly to people for a profit.
In addition, tons of lore-related books have been written by the staff and added as potential drops or findable items throughout the game.
Elemental Enchanting - Elemental stones can be found almost anywhere while out adventuring. Through much research and development, scholars discovered that when combined with particularly well-crafted armor and powered by the strong spirit of strong mortals, these stones can contribute certain resistances to the wearers of such imbued armor. For more information: help elemental enchanting
Task System - Tasks are assigned by NPCs to players. They can range from the incredibly simple to the more complex. Most involve finding certain items for the NPC, going places, catch certain types of fish, and other assorted tasks and odd jobs. They are a nice way to earn xp, coin, food, or items for people who want a little more structure.
Discovery / Exploration - When your character discovers a new zone you will receive a notification plus a little XP for your effort. For existing characters, all zones are considered "new" so you don't miss out!
Buff & Debuff System - buffs and debuffs throughout the game were recoded to use a common standard. This not only resulted in the improvement of many buffs (and more interesting debuffs), but also gave players a command to check all the buffs and debuffs currently affecting them.
Resource Gathering - Lumber, Ore, and Herbs can be harvested by players throughout the game world. These resources can be used by cities, clans, and religions to enhance their power and dominance. They are also usable in the crafting system that is nearing completion.
Battle Cards - This really fun collectible card game got improved massively. The most exciting enhancement is the ability for battle cards to earn xp and level up from their battles.
Hegemony - We have always had the concept of being a hegemon, but now there is an entire coded system behind it. Hegemons can now customize and specialize their characters by spending hegemon points that are earned at levels 20 and above. These points can be used to learn new powers or upgrade existing hegemon powers, resulting in tons of potential configurations.
Adventurers Guild Explorers Club - The AGEC has posted an open call to all adventurers to go out and seek recognition by finding spots throughout the world that have been flagged in advance by the Adventurers Guild. A new location is flagged every 4 hours, and the first player to find it earns prizes from the AGEC plus an hour long buff to XP gained from kills. For more information in game, type: quest agec
Horses - They are back and better than ever. They can be hitched up in a variety of locations throughout civilization and they won't run off on you like they would when unattended in their previous version.
Meals - Meals are a type of food that are cheaper, less filling, and lighter than normal food for the amount of healing they provide. The trade off is they can only be eaten out of combat, and they take longer to eat (generally 30 seconds instead of instant). They are an excellent social/RP mechanic, as well as a major cost-effective downtime reducer.
Expertise - Instead of spending experience points (xp), players now spend expertise (exp) points for skill training. You earn it while you are earning regular XP, with the added benefit that "exp" is not lost upon death. help expertise
Critical Strike System - A new and formalized critical strike system has been implemented for combat. (help critical strike)
Fishing Pets - Pets that provide buffs and assistance in your fishing.
Resource Gathering Pets - Pets that help you gather and carry resources.
Dual Adventurer Belts - You can now unlock a second adventurer belt, build it with whatever bloodjewels you want, and then swap between your two adventurer belt configurations as desired or needed. Different situations call for different buffs and enhancements from your adventurer belt. Read: help belt swapping
Rare Fish - You can now catch special rare fish at the different fishing locations in the world. You need high level fishing gear to land them. When caught, they can be mounted permanently in your house as a trophy.