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C.O.R.E Review: Why This Nintendo DS Title Doesn't Live Up To It's Hype

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

C.O.R.E. feels like a short trip down an old corridor that was entertaining before but now lacks the punch to keep you entertained for more than a few minutes at a time. C.O.R.E. for Nintendo DS is a blast from the past that isn't as compelling and engrossing the second time around.

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    The Fun Parts of C.O.R.E.

    Core for the Nintendo DS 

    C.O.R.E. for the Nintendo DS has eight different guns for you to take care of business with that are unique and add variety to the game play. The rocket launcher is the best weapon and most effective to use, while the shotgun is difficult to use in tight situations.

    The multiplayer elements of C.O.R.E. are the best part of the experience of playing this video game. You and up to 3 friends can challenge each other in fast-paced 4 player battles on engaging and challenging fields of play.

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    The Parts of Core That Need Improvement

    C.O.R.E. is a Nintendo DS video game that reminds me of a stripped down DS version of Doom, a blast from the past that was an entertaining video game during its time. Unfortunately, C.O.R.E. isn't as compelling or fun to play as the original Doom, and has a number of issues that need to be improved for this Nintendo DS video game to get the thumbs-up.

    The first problem is the terribly confusing and maze-like design of the levels that will frustrate you before it entertains you. Your objectives on the levels are vague at best and with no map to help you navigate this world, you're bound to get lost. The controls are archaic, limiting and inexact, which made for cheap combat with no engaging elements. In addition, the weapons lack the audible and visual punch that makes using a weapon fun. The last problem is that there's no on line feature to battle in single player or multiplayer with C.O.R.E.

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    Graphical Presentation

    C.O.R.E. is a video game that has average graphical presentation in all aspects of production. The colors are bland and lifeless on all the levels and the textures are pretty basic. The visual style varies a little from level to level but the textures on the corridor walls never vary, so everything looks the same. The character animations feature characters that don't know when they have been hit, so they hesitate a noticeable amount before falling.

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    Screenshots

    Core is energetic and entertaining funCore is great for the long road trip
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    Playability

    C.O.R.E. isn't a Nintendo DS video game that you're going to want to play the first time, let alone the second. There are too many issues that make playing this title a pain, rather than a pleasure. The controls work good enough to be useful and satisfying during the early levels, but they begin to show their weakness during the later levels of this Nintendo DS video game. During these levels there are more opponents on the screen and the game play begins to slow. During these levels the double jump becomes inconsistent in its response to your commands and the d-pad is too imprecise to allow you to move around as precisely as required to survive.

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    A Few Last Words on Core

    C.O.R.E. for the Nintendo DS is a poor video game that lacks any of the elements and qualities a video game needs to entertain a gamer. This Nintendo DS video game should never have been released in such poor shape and should be taken back into development. Being expected to pay for such a poor video game is an insult to all gamers and they should pull this video game off the shelves.