Bloodymare: A Interesting Role-Playing Game With Havok Physics

Bloodymare: A Interesting Role-Playing Game With Havok Physics
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The Plot (4 out of 5)

There are no lack of titles that are set in a post apocalyptic world. In these games you are often one of the few people who will make the difference between giving humanity a second chance and the old world becoming a thing of the past. The death of the final protector of humanity, you, would be it’s ruin. That being said, it is a rare event when a game in this genre can actually bring something to the party that has not been done, or done well before. It is that little bit extra that makes a game actually worth the price tag. Bloodymare just may be one of those games.

This title has two main strengths that put it into this category. The first is the Havok game engine and the second is the intense gore of the graphics in this game.

I am betting that you have probably guessed by this sentence that this game is not meant in any way for children. You should not buy it for your child or anyone else’s child, unless you want to be short a friend and scar that child for life. Suffice it to say that this title should be for those gamers that are 18 and up, and for those with a strong stomach. Just my friendly heads up to all of the potential shoppers out there reading this.

Graphics (5 out of 5)

This game boasts the kind of graphics that will really make you feel as if you just ripped the limbs off of an evil creature. The scenes of violence are pretty intense. Oh, didn’t I mention that in this game you are fighting scores of walking nightmare creatures that have been created by a mix of modern day genetic tampering and arcane magic? Well, I meant to do that sooner.

System requirements (3 out of 5)

OS: Windows 2000(SP4)/XP/Vista

Processor: Intel Pentium 4 or equivalent 2.0 GHz

Memory: 512MB RAM

Video Card: GeForce 5600 or Higher

Sound Card: DirectX 9.0c compatible

DirectX: Version 9.0c

About Havok

The short and sweet of the Havoc engine is that it gives you a cool splat effect as your NPC enemies are ripped to shreds right before your eyes. Then you get to see the corpse twitch and flog around for a little while - if you feel like watching that is.

Havok Physics, better known as simply Havok, is a physics engine developed by Irish company Havok. It is designed for computer and video games by allowing interaction between objects or other characters in real-time and by giving objects physics-based qualities in three dimensions. By using dynamical simulation, Havok allows for more lifelike worlds and animation, such as ragdoll physics or intelligence in massive falling things. The company has also released a Havok Animation. Havok was purchased by Intel in 2007.

Since the SDK’s launch in 2000, it has been used in over 150 video and computer games. Those games have primarily been in the first-person shooter genre (the physics engine in Valve Corporation’s Source engine uses a heavily modified version of Havok), however it has seen some use in other genres, such as in the Cyan Worlds adventure game “Uru: Ages Beyond Myst”, THQ/Relic Entertainment’s real-time strategy game, Company of Heroes, Soul Calibur IV, The Elder Scrolls IV: Oblivion, Saints Row,Halo 3, Saints Row 2, Nintendo’s Super Smash Bros. Brawl,[3] Ensemble Studios’ Age of Empires III, Timeshift, and Blizzard Entertainment’s StarCraft II and Diablo III.[4] More recently its has been used in Fallout 3, an RPG developed by Bethesda Softworks.

- This information courtesy of Wikipedia.

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