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Summon Night: Twin Age Review (DS)

by: Finn Orfano ; edited by: Elizabeth Wistrom ; updated: 4/17/2012 • Leave a comment

While it may not be the sort of epic quest many RPG fans are looking for, Summon Night: Twin Age offers fun gameplay that makes excellent use of the Nintendo DS's features. Find out why this game shouldn't be overlooked.

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    With so many great roleplaying games available on the Nintendo DS, including several from such popular series as Final Fantasy and Dragon Quest, in can be for easy gamers to overlook a lesser-known title such as the Atlus-published Summon Night: Twin Age, released in 2008. It would also be an unfortunate oversight, though, as Summon Night isn’t just a solid RPG, but it probably makes better use of the DS hardware than any other roleplaying game on the market today.

    Unlike other entries in the Summon Night series, which were either tactical RPGs or more traditional action/roleplaying affairs similar in nature to games like Tales of Phantasia, Twin Age is similar in nature to an RPG with heavy RTS and dungeon crawling elements. There are no resources to mine or anything like that, but players use the stylus to direct their main character to move to a location or attack an enemy. Characters level up like normal, though, and have equipment that can be upgraded.

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    Speaking of characters, players can choose one of two main characters to play as in Twin Age -- Aldo and Reiha. Aldo is a male Summon Beast and Reiha is a human girl, and the two live together as brother and sister among the tribe of the Kascuza, a race that are essentially half-human and half-beastmen in nature. As the game starts, the duo lives in peace, but in typical RPG fashion, they will soon get caught in a major conflict, ultimately finding themselves and a random collection of allies forced to save the world from calamity. The story differs somewhat based on which main character is selected, but either way, it is still pretty much just typical RPG stuff -- nothing great, but passable.

    As mentioned above, the true highlight of Summon Night: Twin Age is the way it embraces the platform for which it was created. This is a Nintendo DS RPG through and through. In addition to using the stylus for movement and for launching into normal attacks, the stylus is used to launch special attacks. Once selecting a technique or magic attack, the player uses the touch screen to select targets by drawing lines, tapping opponents in rapid succession, and so on. Plus, the dual-screens allow players to keep track of maps, party status, special attack instructions, and the like in the heat of battle. Even shopping is easier, as party information is listed on the top screen and merchandise on the bottom. In all the technical ways, the developers have taken great care to create an immensely user-friendly product.

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    Ultimately, Summon Night: Twin Age is a solid RPG. Even though the story is somewhat bland and might be a bit of a letdown, there’s a whole lot to like about the game. It is easy to control, it is graphically impressive, and (with a 15-20 hour main quest, unlockable dungeons post-game and item creation and enhancement possibilities) it has a fair amount of depth as well. Most of all, though, Twin Age is a fun game, and one that DS-owning RPG fans should definitely check out.

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    Summon Night cover art
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    Summon Night: Twin Age (Nintendo DS)