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Gods vs. Humans WiiWare Review

by: David Sanchez ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

You're better off spending those hard earned Wii Points elsewhere.

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    Mythological Tower Defense - Gods vs. Humans Review

    Gods vs. Humans 

    The tower defense genre often needs to be approached carefully by developers. These days, gamers hardly want to play a tower defense game that’s uninteresting in its visual design, overly lackluster in its story implementation, and just plain mediocre in its gameplay design. Gods vs. Humans gets two of the three aforementioned attributes right. It successfully merges an interesting plot idea with simple yet charming graphics, but it fails to deliver in the most important department: gameplay.

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    Gods vs. Humans Storyline

    Humans across several nations have decided to rebel against their religious deities. They set forth to create massive towers so that they can climb all the way up to the heavens and give the gods a piece of their mind. While story development is practically nonexistent throughout the game, the plot is still pretty fresh, and it’s sad that it’s wasted on a game that doesn’t really deserve it.

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    Gods vs. Humans Gameplay

    Gods vs. Humans is a poor effort at tower defense. 

    As one of several mythological gods, it is your job to make sure that those annoying humans don’t reach your celestial dwelling. You can prevent the uprising by destroying their towers and keeping them as far away from the sky as possible. Every tower has multiple floors, each with four support beams. At the very bottom of the tower are the structure’s foundations. You must destroy the foundations by either targeting them directly or destroying different floors in the tower so that the impact ultimately makes the foundations crumble.

    As a god, you have several powers which can be used to attack and defend against the humans’ onslaught. Lightning bolts, fireballs, and hailstorms are just a few of the offensive moves you can use to make the towers fall. You can also defend by slowing down the humans’ progress. Placing Pandora’s Box on a floor with a lot of humans sends the land dwellers back to the bottom of the structure. Scarecrows send the lead carpenter running, which is good because this unit makes any humans in the area work harder. You can even summon a buxom wench to distract those hard-working rebels, in the process gaining a bit of respect from them.

    And this is where this tower defense game gets confusing. Respect is necessary in order for you to carry out your attacks successfully. That’s right, respect from the same people that are trying to overthrow you. If the humans are angry, they work faster which is bad news for you; keep them happy, though, and they’ll take their sweet time. Additionally, you have a meter that determines the rate of your attacks. Different attacks drain the meter faster or slower. The ludicrous thing here is that you have to keep the humans happy so that your meter can replenish faster. It's ridiculous that your success depends on the faith of the humans who are trying to destroy you.

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    The best attribute that Gods vs. Humans has is probably the control scheme. Like the PC version of the game, the controls are simple and effective. You use the Wii Remote to scroll up and down the screen and position your attacks on the different columns. It’s nothing overly intuitive or creative, but it works and it makes it easy to perform actions in this otherwise lackluster title.

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    The whole presentation of the game is decent, but overly simplistic. 

    Visually, Gods vs. Humans is nothing to write home about, but it does exude a decent level of colorful charm. The bright look and quirky characters certainly don't hurt the game, but you’ll see many of the same things repeatedly. This is due to the game’s lack of environmental evolution. You can get through level after level, but the scenarios just don’t change all that much, making for a visual design that’s good, but ultimately gets boring.

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    While the game’s graphics have redeeming qualities, the music and sound effects certainly do not. You can hear characters speaking gibberish, the pitter-patter of their footsteps, clinks and clanks as a result of their labors, and rumbling sounds of destruction whenever you attack. There are also a handful of forgettable themes that are neither threatening nor enjoyable. They’re simply included in the game to give it a soundtrack. And what a forgettable soundtrack it is.

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    Lasting Value

    This is no celestial download. Spend your Wii Points elsewhere. 

    Gods vs. Humans is not a terrible game, but it’s hardly ever interesting. In fact, you can easily get through the first 10 stages by simply targeting the foundations of the structures and using the same attack repeatedly. Even when the difficulty gets higher, though, it’s hard to stay interested in what Gods vs. Humans has to offer. There are a couple of unlockable challenges and multiplayer modes, but even these additions fail to breathe life into this uninspired package.

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    Gods vs. Humans Review - No Reason to Believe in This Game

    Gods vs. Humans is a strange little download. It’s not a broken, unplayable title; it’s just not very interesting. Given the genre and plot of the entire thing, the developers could have really created something worthwhile. Instead, you’re getting a game that won’t entertain you for very long. And at 1,200 Wii Points, your digital Nintendo bucks are better spent elsewhere.