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Get "In The Game" With NCAA Football 12's Player Creator

by: Benjamin Sell ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

One of the most popular features of EA's yearly college football franchise is the ability to create a custom player and add him to your favorite team. Our guide walks you through this process, with tips and advice for every step of the way.

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    NCAA Football 12   Being able to take over the reins of your favorite college football team is one of the most appealing aspects of NCAA Football ‘12. Directing recruiting, play calling, and actually controlling your favorite players as they take on your team’s rivals is a very cool feeling.

    Most players have a favorite team that they already feel very connected to. For some of us, it’s our Alma Mater. For others, a favorite local school or one that family members have rooted for for generations.

    Even better than being able to control your favorite team is the ability to actually join them on the field. Many people dream of playing for their preferred college squad, but very few are actually able to live out that dream. Thankfully, like all NCAA Football games, NCAA Football ‘12 has a “create a player" mode, allowing you to create a version of yourself capable of knocking that smug quarterback on your rival team down a peg or two.

    Our guide will walk you through the process of creating your personal avatar. Whether you’re creating an in-game version of yourself or bringing back one of your team’s great legends to take on modern-day opponents, we’ll show you how to get started.

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    Getting Started

    First thing’s first, boot up your console and your copy of NCAA ‘12 and head to the “Team Management" menu. All the way to the right side you’ll find the “Create a Player" option. Select it to get started.

    If you’ve selected a favorite team, your created player will appear wearing that team’s uniform.

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    Information Screen

    Catching is an Important Stat   The first screen that appears is the information screen. Here, you’ll enter your player’s first and last name, position, jersey number, the school you’d like him to play for, which hand he favors, home state, high school (or hometown), and year in school.

    You’ll enter the first and last names via the on-screen keyboard, just select either category and press “A" to bring it up. One small, yet very convenient feature, of this process is the auto-capitalization of the first letter of both first and last names. It’s nice to not have to manually press shift for each name.

    Select the position you’d like your player to play. Make sure you pick one you’ll be satisfied with, as you’ll have to start from scratch to change it.

    Jersey numbers will be limited to those not already taken by players on your team’s squad. If you’re dead set on a specific number, you may want to edit that player from the “edit rosters" menu to reflect your preferred player. The process is the same, it just starts in a different place.

    Make sure you change the school to the squad you want your created player to appear on. He appears in your favorite team’s uniform, but isn’t officially on that team until you change this setting.

    The selection of high school towns is actually fairly impressive. I was even able to find my tiny hometown of less than 10,000 people.

    If you’re playing dynasty mode, make sure you choose “Freshman" in the “year" category. That way, you’ll have your created player for a full four seasons.

    Once you’ve finished up your player’s information, press the right trigger to advance to appearance.

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    Appearance Information

    On-Field Performance   Here, you’ll be able to customize your players height, weight, skin tone, face, and overall build. Most of these changes are purely cosmetic, though having additional height can be an advantage for receivers and defensive backs.

    The individual faces are hard to see on the field, but will appear when you view your player’s stats, make roster changes, etc... It may be worth a minute of consideration to choose one you don’t mind looking at.

    Once you’re happy with the appearance, press the right trigger to move on to equipment.

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    Equipment Customization

    Here is where you’ll determine how your player will appear on the field. There are a myriad of options to adjust, from helmets and facemasks to wristbands and ankle braces. All of these options are cosmetic only, meaning there is no gameplay advantage to be gained from any of them.

    Choose the options you think look best, then press the right trigger to move on the most important screen of all: skills.

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    Skills Settings

    Tackling is important for defensive players   Here is where you’ll determine just how adept your player is on the field. Each of these settings will affect on-field performance, but some are more important to various positions than others.

    For example, a lineman should probably concentrate on improving his Strength, Pass Block, Run Block, Impact Blocking, Run Block Strength, Run Block Footwork, Pass Block Strength, Pass Block Footwork, Stamina, and Injury. Basically any category that has anything to do with blocking.

    If you’re crafting a defensive back, coverage, agility, speed, tackling, and catching should be your main priorities.

    Your overall rating will improve as you increase the categories relevant to the position. There’s nothing stopping you from raising each stat to 99, but it is kind of a waste of time to raise your running back’s Throw Accuracy, unless you run a lot of trick plays.

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    Finishing Up

    Once you’ve increased all the stat categories as high as you’d like them to be, press the “Start" button to finish up. You’ll be asked if you want to save your player to your roster file, and unless you want to lose all of your hard work, that seems like a pretty good idea.

    Once the save is complete, you’ll be taken back to the main menu. Time to jump into a game and see how much of an impact your new player can make.

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    References

    All references and screenshots from NCAA Football '12.



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