- slide 1 of 3
Mortal Kombat (2011) - Sheeva Character Guide & Strategy Information
Like many of its fighting game contemporaries, the Mortal Kombat series introduces players to an entire universe of action, characters and storylines to both follow & engage with. The timeline and specific events of the gameworld are perhaps some of the more expansive for a fighting game and this is further solidified by the new Mortal Kombat 2011 release. In it, players will find a reworked interpretation of the original three games and their storylines, as well as a returning list of characters that players have to either love or hate over the twenty or so years of MK. This article provides a character profile for the Mortal Kombat (2011) Sheeva redesign, giving you information on how to defeat her during the story and what purpose she serves in it.
- slide 2 of 3
Backstory & Sheeva Specific Plot Information
In Mortal Kombat (2011), Sheeva builds upon her prior entries into the series as one of the main henchmen for Shao Kahn. As part of the Shokan race, she is a formidable specimen, with four arms, standing over seven feet and weighing more than most of the other characters. Her amazonian aesthetic is protracted further by the black mohawk and reddened eyes of her kin, making Sheeva a daunting looking foe. As a female compliment to Goro, she is at first the bodyguard and protector of the resurrected Sindel before becoming an enemy of Motaro and anyone in her path. This is retconned in the alternate timeline created by MK9, as she becomes an accomplice to Baraka and foot-soldier for Shao Kahn in Outworld.
As is customary for almost every form of henchmen in almost every evil villain movie or game ever created, Sheeva is nothing more than fodder for the Earthrealm heroes to defeat in combat. She does play the role of stooge well however, as her 2-on-1 battle with Baraka against Cyrax is a difficult obstacle to overcome. After the defeat to Cyrax, she is used as a bodyguard to both Sonya & Kitana, when they are detained by Shao Kahn. Both times she is defeated in battle, successively by Jax and then Jade, before finally challenging Kabal to a fight before exiting the Mortal Kombat (2011) storyline. Going 0-4 in her story battles, Sheeva isn’t perhaps as fearsome as her male compatriots.
- slide 3 of 3
Sheeva Signature Moves Information
Where Sheeva can regain some kind of merit is in the multiplayer or versus modes of the game. She has five principal signature moves that can be used in a fight, with each fitting into the Shokan mould of her heritage and physical abilities. Jump Stomp is her most known move, whereby Sheeva exits the top of the screen only reappear on top of her opponent, damaging them with several stomps. Fireball is as advertised while Anti-Air Grab and Low Grab both equate to grapple moves against a nearby opponent. Ground Pound allows Sheeva to daze an opponent by stomping the ground while Untamed Fury sees Sheeva grab her opponent and utilise her anatomy to hit them across the screen after a couple of punches.
In Mortal Kombat (2011), Sheeva has only one fatality and the eponymous babality as weapons for decisively finishing her opponent at the end of a fight. The babality will have Sheeva turning into a baby and subsequently stomping the ground in a childish & satirical version of her larger self. The fatality, named Lend a Hand, has Sheeva rip her opponents arms off with her lower set of limbs before hitting their head with those decapitated arms and subsequently kicking them to the ground. Once their, she mockingly claps her opponent’s ripped off arms together, laughing as she does so. Obviously the addition of stage fatalities adds longevity to using her, but the lack of an alternative fatality is somewhat disappointing -- for Sheeva fans at least.