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Cut Scene Walkthrough
Opening Credits begin with a scene in an abandoned town, probably somewhere in the middle of the desert. Camera pans out from the glare of the sun to show the abandoned shops and streets. A crow caws and perches on a leg, flies buzzing around it. Camera rolls back to the streets where birds fly away. You will notice a band of trucks, all entering the town filled with militia men - soldiers and mercenaries.
The camera zooms in to one truck, where soldiers sit, awaiting their deployment.
Snake: War has changed. It's no longer about nations, ideologies or ethnicity. Its an endless series of proxy battles fought by mercenaries and machines.
Snake puffs a cigarette
Snake: War and its consumption of life has become a well-oiled machine.
A mercenary sits on a truck, his gun raised - a cloth covering his mouth.
Snake: War has changed. ID tagged soldiers, carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control, information control, emotion control, battlefield control - everything is monitored and kept under control.
The trucks circle around town, at this point. Simultaneously, fighter planes hover, and soldiers/mercenaries in the truck get sniped at one by one.
Snake: War has changed. The age of deterrence, has become the age of control all in the name of averting catastrophe from weapons of mass destruction and he who control battle field, controls history.
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The fighter step off the trucks, everyone rushes to a safe area with their guns ablaze. Distinct voices can be heard, soldiers shouting orders to commence attack et al. Snake gets off the truck. He sees men running in all directions, killing and being killed.
Snake: War has changed. When the battlefield is under total control, war becomes routine.
More soldiers get into the range of gun fire, snipers are the roofs and reinforcements arrive. Snake goes round the corner of a truck, reloads his weapon and takes aim. The gun he's carrying is defective and he throws it away in disgust. Carnage ensues. He crawls underneath a truck to avoid the gunfire. A chopper arrives, leaving the other factions to panic - urging the head honcho to use the RPGs. Snake is forced to duck and cover as he has no weapon at hand - yet.
The fighting is disrupted by strange noises, almost like cows mooing.The Gekkos have arrived, taking out enemy soldiers on their paths. In an instant, the balance has shifted to the sides of the Gekkos and their party.
Snake goes for cover and lights a cigarette when droplets of blood fall on him from above. A Gekko has found him and a fight ensues ending with him taking out the Gekko. But the fight hasn't ended because another Gekko comes through the walls and attacks him. Snake tumbles and rolls to safety. Snake runs through the building with the Gekko fast at his heels - as he's climbing up the stairs, the Gekko grabs at him with a wire dragging him down. He releases a torrent of bullets but nothing seems to work, except disengaging the wire. All seems lost but as the Gekko climbs up, the stairs collapse underneath its weight and Snake clings to the rubble in safety.
The Gekko fumbles, but uses the walls to climb its way back up rushing after Snake. Snake rushes out of a building and stops just as he sees a box before him. The Gekkos close in on Snake and uses their probes to look for him to no avail. All they find is a cigarette. The Gekko throws away the cigarette and zero in on a box, aptly labelled - No Place to Hide. The Gekkos destroy the box, thinking that Snake is inside but reveals only smashed watermelons. Following that, the Gekkos are enraged and leave the area.
A watermelon rolls away and hits the wall - the wall then changes into the shade of the watermelon. He is wearing his Octocamo.
Credits stop rolling as he picks up the cigarette that was thrown in his direction. He stands and walks out to watch the view of the town.