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Crafting has valuable benefits to help you make money, trade with others for goods, and upgrading your character. The Explorer vocation (gives you three professions: tailor, forester, and prospector) is a good fit since the Lore-master starts out with low morale and weak defense. Explorer lets you make strong armor since you have the advantage of boiling animal hides to make leather and then tailoring them to make clothes right on the spot. Some of the earlier strong equipments for a Lore-master is the padded armor, helmet, and leggings that significantly boosts up your defense and damage reductions. Make a habit of being involved with crafting so you can level up your professions. Then you will be able to learn new recipes that lets you make better equipment. Going in this direction has many advantages, one being that you don't have to depend on merchants so much; the equipments you crafted will be better than their goods most of the time. The Lore-master won't have much use in the beginning for the prospector profession as far as crafting is concerned, because metals and gemstones are better suited for other classes. But the items will be hot on the market for players who need them to make weapons or jewelry. Be active in the auction house and learn the art of selling goods. In LOTRO, building a successful business is just as important as developing your combat skills and going on quests. Just remember that crafting will play a key role to making you a wealthy citizen in Middle Earth.
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Deeds and Traits
Deeds can be considered as a more epic version of a normal quest, since you may be asked to do one activity over several hundreds times before you're rewarded with something special. Fortunately not all the Deeds are like that. Some of these activities include killing a specific creature or using a particular skill; it can also be finding all areas or completing a number of the quests in a region. Deeds are worth all the trouble and time spent on if you realize the rewards at the end of the trip. The rewards are called Traits, adding special abilities for your character. The focus here though will be on the Lore-master, as this class will be significantly improved by finishing the deeds associated with it. These class-specific Traits can lower the cooldown and power costs for certain skills (such as healing and spells for your pets) and give your pets new abilities (removes diseases, poison, wound, and fear from companions). Deeds is a great way to empower your pets. For example, once you have reached level 8 you will get a skill called Sign of the Wild: Rage. Once you reach level 10, a Deed associated with this spell will be revealed to you. So if you cast Sign of the Wild: Rage 300 times, then you will be rewarded with Beast-lore, a Trait that gives permanent bonuses for your pets. It increases your pet's morale, power, agility, and attack. The class-specific Traits you get from Deeds are well structured for the Lore-master, since you will gain bonuses specifically suited to help a fellowship. Healing, reviving, and buffing your comrades is what the Lore-master is born to do. You don't want to be a Lore-master who is especially weak at the time when your friends need your spells and pets.