Game Mechanics (Cont)
Deny - The act of killing your own team's severely injured creep (below 50% HP) or even champion to prevent the opposing team from getting experience and/or gold. Deny is not featured in League of Legends since the rework of Gangplank's "Raise Morale" skill and will likely never be included.
Disable - See Crowd Control. Any ability that somehow impairs an opponent's actions or movement, hard CC.
DOT - An ability, spell, or skill that does "Damage Over Time."
DPS - As seen in more traditional MMORPG's, refers to a character whose job is to do continuous, usually physical, damage per second (hence DPS). Often related to the Carry but not always the case.
Farm - Killing creeps or neutrals for money, although on occasion may be used to refer to a case of Feeding. One of the most important aspects of the game since this will be your main source of income (gold). Highly-experienced players are very adept at farming and last hitting for gold to avoid pushing their lanes in the laning phase and to maximize their gold.
Fear - A form of hard disable that functions like a stun except the "feared" enemy unit wanders randomly in a limited distance unable to move, attack, or cast any abilities on their own.
Feed/Feeder - A player who die to the other team multiple (often many) times is considered to be Feeding, this is not a label you want to have in a game. A player who has gotten strong from killing a Feeder is considered Fed, what you do want to be labeled.
Gank - The act of attempting to kill a character or characters with superior numbers, often unknown to him. Ganks can be "set up" by using the river to travel quickly between lanes, or by coming out of the jungle. It can easily be prevented with wards.
Harass - To continue pelting an opponent in a lane with damage, not with the intent to kill them (although it can definitely happen as a result) but to force them out of the lane or to make bad decisions.
HP - Hit (health) points. Refers to a champion's health.
Initiate/Initiator - The character (hopefully) most suited to beginning the team battles with the opposition. This role is best suited for Tanks.
Juke/Juking/Juked - The act of using either the fog of war, brush, or terrain available to avoid a situation where death seems imminent and unavoidable. A player is considered to have juked his way out of trouble if he survives.
Jungle/Jungling/Junging - The act of entering the non-lane areas of the map and killing the neutral creatures there for money and experience. Some heroes can Jungle from very early on due to abilities, and this can allow for a team to have two solo lanes (top and middle lane). a Jungler also adds to the element of surprise allowing them to potentially gank any lane.
Lane - The area in the game where the creeps flow from base to base from spawn points. The standard layout features three lanes, but Heroes of Newerth contains a two-lane map as well.
Last Hit - Often overlooked by new players, "last hitting" refers to getting the final hit on a creep or player resulting in gaining gold. It's very important to try and get the last hits on creeps, as the gold will go to waste if "the creeps kill the creeps"
MR - Magic Resistance, reduces the damage taken from magic-based attacks, mainly those from casters and AP characters.
MS - Movement speed. The rate at which a champion moves by walking.
Neutrals/Neuts/Neuting - Refers to the Jungle area monsters, who are not on either team but can be farmed for experience, gold, and effectively act as rune spawns in League of Legends.
Passive - An ability that does not need to be activated for it to activate. In LoL, each champion has a unique passive ability.
PBAOE - Point Blank Area of Effect. A spell that radiates out of the caster and will hit any target within the range. Many powerful abilities featured in these games are Channeled PBAOE's.
Ping - To click a place on the minimap, triggering an audible alert to the rest of your team about that location. It's considered in poor taste to spam ping and annoy your team. Can also refer to a player's in-game latency (amount of lag between their computer and the server).
Continued on the next page