Guild Wars: Duncan the Black Dungeon Guide
Guild Wars offers players an unlimited world of monsters and allies to fight and win battles with. Dungeons in Guild Wars will also give players opportunity to make large amounts of Guild Wars gold in the game.
Duncan the Black Dungeon and Related Quests
Guild Wars is the top free MMORPG game and players everywhere are falling in love with the characters, story, and scenery. With the newest expansion Eye of the North: Guild Wars players are offered a chance to enter the world of dungeons and receive new loot. Duncan the Black is one such dungeon in Guild Wars that has impressive rewards for completing the dungeon or killing bosses. This dungeon consists of 1 level where the final battle will find you face to face with the final boss Duncan the Black. You will also see other enemies such as stone summits, ghosts, and spirits. Hierophant weapons can be dropped from the end chest in this dungeon and most sell for a great deal in the game. The majority of players in Guild Wars say it is easier to complete this dungeon on hard mode.
This dungeon is part of a 4 dungeon set that completes the final step in The Last Hierophant quest. To get this quest the player will simply need to enter Slaver’ Exile and it will be in their log.
Location and Navigation of Duncan the Black Dungeon
Finding your way to the location of and then navigating through any dungeon in Guild Wars can be a challenge in itself without mentioning the bosses, your henchmen not listening, and other problems that can arise. Dungeons are spread out all over Eye of the North in hidden locations that you must discover yourself. There will not be a marker on your map to the location of any dungeon unless you have taken your character to the spot and uncovered it. The entrance to the Duncan the Black dungeon is located in Slavers’ Exile which can be found across the river in Verdant Cascades. Leave Umbral Grotto and head towards the river.
Follow the inside dungeon map carefully to avoid unnecessary fights and going down the wrong tunnels. Here is a map of the level inside the Duncan the Black dungeon.
The Last Hierophant
The Last Hierophant quest line consists of completing 4 dungeons in Slavers’ Exile; Justiciar Thommis, Selvetarm, Forgewight, and Duncan the Black. These dungeons are the only Elite dungeons in the Guild Wars game. This quest line can be completed in any order with the exception of Duncan the Black which will need to be completed after the other 3 dungeons are finished. If for some reason the quest does not appear in your log after entering Slavers’ Exile simply talk to Veth the Storyteller.
All 4 dungeons will be accessible from Slavers’ Exile as well as the ability to craft destroyer weapons. This type of weapon can be placed in the Hall of Monuments and is highly sought after by many players. Talk to Balthor Coalforge and give him 10 Onyx, 10 Diamonds, 250 Granite, and 100 Iron Ingots with 5 platinum. The only other type of item allowed in the Hall of Monument is tormented items.
Duncan the Black Dungeon Rewards
At the end of the Duncan the Black dungeon a chest will spawn called the Hierophant’s Chest. This chest will open one time for each player giving 2 items in hard mode and 1 in normal mode. This specific chest awards:
- Crafting Materials; Diamond or Onyx Gemstone.
Mursaat Elementalist Polymock Piece
- Gold Item; Voltaic Spear, Amethyst Aegis, Pyroclastic Axe, Fiery Embersteel Blade, Onyx Staff, or Onyx Scepter
- Unique Item; Hierophant Staff, Axe, Blade, Focus, Maul, Scepter, Shield, Spear, Daggers, Bow, or Scythe.
Each time the chest is opened, above and beyond the 1 item in normal mode and 2 items in hard mode, it gives:
- 1 Onyx Gemstone
- 1 Deldrimor Armor Piece.
Upon finishing the Duncan the Black dungeon your character will also get the last step completed in The Last Hierophant quest. These steps have no specific order except for Duncan the Black dungeon which will need to be completed last. These dungeons are used for farming Voltaic Spears and Pyroclastic Axes. Any character trying to complete this dungeon series must first complete the quest A Time for Heroes but the quest does not need to be in the Hero’s Handbook. Watch out for the random spawning of spirits who will kill you throughout these 4 dungeons.