by: Sheri Newton
; edited by: Michael Hartman
; updated: 4/17/2012
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Guild Wars is a MMORPG that is free to play each month (after the initial purchase of the game). The Guild Wars: Prophecies campaign was the first released in the Guild Wars trilogy. This guide explains what the game brought with it from the professions, missions, armor, and more!
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Intro Guide to Guild Wars Prophecies
Guild Wars is a MMORPG that has three campaigns available for players to purchase and play for free each month (after the initial purchase of the games). Players can buy whichever campaigns they wish, and play them in any order. Guild Wars Prophecies was the first released in the trilogy, followed by Guild Wars: Factions, and Guild Wars: Nightfall. The Eye of the North expansion pack requires at least one of the campaigns in order to play it.
The starter or tutorial area in Prophecies is called Pre-Searing. Once a player leaves this area, they are not able to return, unless they make a new character that was created in Prophecies.
Once outside of Pre-Searing, characters adventure into regions known as: Ascalon, Shiverpeak Mountains, Kryta, Maguuma Jungle, Crystal Desert, and the Ring of Fire Islands.
Players have the option of completing 205 quests and to complete Prophecies, you must complete the 25 main missions.
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The core professions were introduced with Guild Wars Prophecies. Each campaign after Prophecies also includes these professions (and two new professions per campaign). The core professions include: Elementalist, Mesmer, Monk, Necromancer, Ranger, and Warrior.
Elementalist – this profession is a caster damage dealer through use of magic. They use a high amount of Energy, and are able to use magic skills in Energy Storage, Fire, Earth, Air, and Water.
Mesmer – this profession is a caster that is a master of illusion and misdirection. They use skills related to Fast Casting, Domination, Illusion, and Inspiration.
Monk – this profession is used as a healer. They use skills for Divine Favor, Healing, Protection, and Smiting.
Necromancer – this profession is used as a caster that is able to deal high damage in curses and blood magic, or even raise minions from dead foes or allies. They use skills in Soul Reaping, Curses, Blood, and Curses.
Ranger – this profession is used as a ranged damage dealer. They are able to charm a pet as a companion, set traps, and attune with nature. They use skills in Expertise, Beast Mastery, Marksmanship, and Wilderness Survival.
Warrior – this profession is used primarily as a tank. They use skills in Strength, Axe, Hammer, Swordsmanship, and Tactics.
Characters are able to also choose a secondary profession (through quests) to make their character unique and adjust to any situation they encounter in game.
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Armor available in Guild Wars Prophecies includes regular armor and elite armor styles. Only the elite armor styles are able to be included in a character’s Hall of Monuments (available through Eye of the North). Once armor is crafted, it is bound to that character and may not be worn on any other character.
Elite armor: Elite Flameforged, Elite Iceforged, Elite Stoneforged, and Elite Stormforged. Obsidian armor is also available upon completing quests (if you have all the materials and money needed) in the Fissure of Woe.
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The core elite missions for Guild Wars are the Fissure of Woe and The Underworld. These were introduced in Guild Wars Prophecies, but they are also accessible in each of the other campaigns as well.
Fissure of Woe – this elite mission is accessed through the Temple of the Ages outpost. For a party to gain entry, the world has to have Favor of the Gods, and the party must either pay 1 platinum, or use a Passage Scroll to the Fissure of Woe. You have to do quests while inside, and have the ability to unlock the armor for Obsidian armor. After completing all quests, a Chest of Woe spawns which each play may open once. You are also able to put the Eternal Conqueror of The Fissure of Woe into your Hall of Monuments.
The Underworld – this elite mission is accessed through the Temple of the Ages outpost. For a party to gain entry, the world has to have Favor of the Gods, and the party must either pay 1 platinum, or use a Passage Scroll to The Underworld. You have to do quests while inside, after completing all quests, an Underworld Chest spawns which each play may open once. You are also able to put the Eternal Conqueror of The Underworld into your Hall of Monuments.