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This Day in Video Game History: November 17

by: Pipedreamergrey ; edited by: M.S. Smith ; updated: 4/17/2012 • Leave a comment

Today marks the anniversary of the release of the Sony PlayStation 3 video game system in North America. Read about it and more in "This Day in Video Game History", a chronology of notable business, film, game, and media events in and related to the video game industry on this day in history.

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    This Day in Video Game History

    1992

    Sega released the single-player Sonic the Hedgehog 2 platform game for Game Gear in the U.S. (ESRB: E)

    1994

    Sam Tramiel announced that the legal settlement reached with Sega in September had come to a close, leaving Atari with a ninety million dollar cash infusion.

    1998

    Activision released the third-person shooter Apocalypse for the PlayStation in Europe. (ESRB: T)

    2000

    Atari released Driver 2 for the PlayStation in PAL regions. (PEGI: 12+)

    2001

    LucasArts released the single-player Star Wars Rogue Squadron II: Rogue Leader simulation game for the GameCube in North America. It was one of the most successful games released for the GameCube by a third-party developer, largely due to its excellent graphics. (ESRB: T)

    2002

    Midway released the Haven: Call of the King platform game for the PlayStation 2 in the U.S. (ESRB: T)

    2003

    Everything or Nothing   EA Games released the third-person shooter James Bond 007: Everything or Nothing for the Game Boy Advance, GameCube, PlayStation 2, and Xbox in the U.S. It was the first Bond game to feature two-player co-op gaming. It was also the first game for which actors were used to model the game's characters. (ESRB: T)

    Microsoft Game Studios released the Project Gotham Racing 2 racing game for the Xbox in the U.S. (ESRB: E)

    Nintendo released Mario & Luigi: Superstar Saga for the Game Boy Advance in North America. (ESRB: E)

    Nintendo released the Mario Kart: Double Dash!! racing game for the GameCube in the US. It was the fourth game in the Mario Kart series. (ESRB: E)

    THQ released the first-person shooter Warhammer 40,000: Fire Warrior for Windows and the PlayStation 2 in North America. (ESRB: M)

    2004

    EA Games released the simulation game The Urbz: Sims in the City for the Game Boy Advance, GameCube, Nintendo DS, PlayStation 2, Xbox in the U.S. It was the third Sims console game. Its most-promoted feature was a soundtrack provided by the music group The Black Eyed Peas. (ESRB: E)

    Konami released the stealth-based game Metal Gear Solid 3: Snake Eater for the PlayStation 2 in North America. It would go on to seel over 3.6 million copies globally. (ESRB: M)

    2005

    Call of Duty 2   Activision released the first-person shooter Call of Duty 2 for the Xbox 360 in the U.S. It would become the highest-grossing film of 2005, selling over a quarter of a million copies within a week of its release and over 1.4 million copies by October 2006. (ESRB: T)

    2006

    Activision released the Tony Hawk’s Project 8 for the PlayStation 3 in North America. (ESRB: T)

    Electronic Arts released the Need for Speed Carbon racing game for the PlayStation 3 in the U.S. (ESRB: E)

    iSuppli, a marketing research firm, released a report in which it calculated the manufacturing costs paid by Sony to create each PlayStation 3 video game console. The report projected that each 20 GB model cost the company $805.85, $241.35 more than the price of the unit, while each 60 GB model cost the company $840.35, $306.85 more than the price of the unit. Microsoft, according to the same report, made an estimated $75.70 per unit on its Xbox 360.

    Namco released the Ridge Racer 7 racing game for the PlayStation 3 in the U.S. A full, unlockable version of classic scrolling shooter Xevious was included in the game. (ESRB: E)

    Sony Playstation 3   Sony released the PlayStation 3 video game console throughout North America to throngs of eagerly waiting gamers. Due long-standing rumors that there would be supply shortages, crowds had begun waiting infront of participating retailers days in advance, "camping out" in parking lots and on sidewalks. As the hour struck midnight, and the consoles were officially released, widespread chaos sprang up. Most locations capped the number of systems available to each customer at one or two. At some locations where retailers were unable to meet demand, violence erupted. In one incident, two men are shot in one incident, and in several other incidents, customers were robbed at gunpoint for one of the first systems. In Palmdale California, a Super Wal-Mart was forced to shut it doors while Sheriff's Deputies cleared the store and quelled rioters after waiting lines had been asked to wait outside. The media gave the entire release, from the build-up of lines to the system's release a great deal of coverage, leaving the launch one of the most covered gaming events in news history. The system featured a 3.2 GHz PowerPC processor, 256 MBXDR DRAM, a 60 GB hard drive, and Wi-Fi.

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