Pin Me

Final Fantasy XIII Walkthrough: Chapter 13

by: Rob Kentworth ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

This part of the walkthrough for Final Fantasy XIII details where to go and where the treasure orbs can be found during Chapter 13. You'll also find details on how to beat Tiamat Eliminator, Barthandelus and Orphan. This chapter marks the end of the main story.

  • slide 2 of 9

    Final Fantasy XIII: Chapter 13 - Orphan's Cradle

    Final Fantasy XIII: Start of Orphan's Cradle.   After using the elevator and saving, move to the marker and a cutscene will play. It is here that the final chapter, Chapter 13, begins. You're also taken to Orphan's Cradle. Use the save-point regardless when you gain control to save your game. Fight through the enemies and head straight to the next marker. Watch the cutscene and the portals that were created can lead you to Gran Pulse and such, so you can prepare for the final battles. It's up to you whether you do or not. When you're ready to move on, go back to where you came from and take the left path first for an orb containing a Cherub's Crown. Then resume heading to the marker. Face the mini-map arrow then and step on the platform to the left.

  • slide 3 of 9

    Final Fantasy XIII: Chapter 13 - The Tesseracts

    Move north then away from the marker and jump down to the right when you can for an orb containing four Perfect Conductors. Then jump back up and go forwards to jump onto the left platform for an orb containing two Particle Accelators. Then open the last orb which you can see from the platform you're on. After that, head back and jump up the platforms to the left. Open the orb for four Superchargers.

    Next go back to the moving platform, use it and take the other one. Open the orb nearby where it stops for twenty Seaking's Beard. Then follow the mini-map directions. When you come to the ramp leading up to the left, take it for an orb containing two Vials of Aegisol. Open the other orbs in the area, then resume heading to the marker. Open the orb on the way there for a Shamanic Spear. Save your game and proceed. Backtrack and take the moving platform that appeared. Again, save and head straight along the current platform you're on for an orb. Then backtrack and jump to the other platform, heading to the next marker. When you find a platform to the left, jump onto it for an orb containing eight Mats of Black Mycelium, then continue.

  • slide 4 of 9

    Final Fantasy XIII: Chapter 13 - Bandersnatch and Jabberwocky

    Final Fantasy XIII: The Tesseracts.   Save at the next save-point, but don't examine the statue yet. After examining the statue at the marker, you'll be forced into a battle then against a Bandersnatch and a Jabberwocky. It's important to note that Jabberwocky is immune to magic and Bandersnatch to physical. So prepare accordingly.Then continue and I recommend taking Jabberwocky out first.

    Save after the fight and cutscene. Now then, the left is perhaps easier, but it really doesn't matter. Regardless of where you go, head to the marker and save before continuing. Again, you'll be forced into a fight. Keep your buffs up and keep yourself healed. He can remove your buffs and such. Plus his attacks are really damaging.

  • slide 5 of 9
  • slide 6 of 9

    Final Fantasy XIII: Chapter 13 - Near the Point of No Return

    After the fight, save your game. After going a bit further, it was at that point that I decided I should grind a bit more because the enemies were a bit too strong. So, consider heading back and grind out CP/items by killing the Sacrifices at the start of the area. You'll be able to get back to here without a problem. Also, you are approaching the mark of no return. When you're ready though, proceed to the story marker.

    Save your game at the top just before the marker. Proceed on then if you're happy to. Recommended Paradgims are as follows:

    Take Lightning, Hope and Sazh with you. Have your Paradgims setup like this:
    1. All For One. (Default) Lightning: Commando. Hope: Synergist. Sazh: Synergist.
    2. Relentless Assault. Lightning: Commando. Hope: Ravager. Sazh: Ravager.
    3. Convalescence. Lightning: Medic. Hope: Medic. Sazh: Synergist.
    4. Diversity. Lightning: Commando. Hope: Medic. Sazh: Ravager.
    5. Discretion. Lightning: Medic. Hope: Medic. Sazh: Commando.
    6. Decimation. Lightning: Ravager. Hope: Synergist. Sazh: Commando.
  • slide 7 of 9

    Final Fantasy XIII: Chapter 13 - Tiamat Eliminator

    Final Fantasy XIII: Tiamat Eliminator.   You'll enter a boss fight here. At first, the boss is not hard. However, he'll use Overdrive which heals him and makes him attack faster and harder, like The Proudclad from Chapter 12. He can debuff you as well, by using spells like Slow. When he takes to the air and lands, he'll also reset his chain gauge, plus he can remove your buffs.

    In all honesty though, the main issue with the boss is how long it takes to kill. Apart from that, there's nothing to really worry about.

    After Tiamat falls, move to the story marker and warp to the next area.

  • slide 8 of 9

    Final Fantasy XIII: Chapter 13 - Barthandelus

    Save your game and do note that you won't be able to go back if you carry on at this point until the main story is completed. Continue after saving when you're ready.

    Final Fantasy XIII: Barthandelus.   When you reach the marker, you'll be facing Barthandelus again after the cutscenes. This fight with him is pretty similar to the last one you fought against him. He has Ultima though, which can knock your health down a fair bit. As always, he has Thanatosian Laughter as well, which will deal heavy damage. He'll cast Doom when he's nearly dead, but you should be able to finish him off with plenty of time remaining, At least if you did some grinding and upgraded your weapons. If you are running short on time though, just summon your Eidolon to stop the clock ticking down. It'll buy you some time.

  • slide 9 of 9

    Final Fantasy XIII: Chapter 13 - Orphan

    Final Fantasy XIII: Orphan.   When the battle against Orphan begins, he'll use a move called Merciless Judgement that cuts your health down to nearly zero. So, heal up straight away and then continue buffing. He'll use it more than once. He also has a move that can damage you pretty badly called Requiem. The one danger you will face during this fight is having him disable your casting and attack abilities, making you only able to use potions to heal as your health ticks down due to poison. He might then cast Merciless Judgement, killing you. That is one problem and the other is the fact that he can cast death magic.

    Eventually, his health bar will be emptied. At that point, you need to fight him again after a cutscene. This part is not hard at all. It's invulnerable until it's staggered. So, keep yourself buffed and just keep attacking until it falls, then the main story is complete. From this point on, you'll be free to tackle the optional side-quests etc.

    Also, you may wish to check these articles out:

    Final Fantasy XIII: CP Grinding and Gil Farming

    Final Fantasy XIII Upgrade Guide

    A History of Final Fantasy



© Copyright 2016 alteredgamer.com.