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How To Upgrade Every Final Fantasy 13 Weapon

by: Nighthand ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

The two main ways to power up your characters in Final Fantasy 13 are through the Crystarium and through the upgrade system. This guide will tell you how to upgrade the weapons for each character and, hopefully, get you the achievement in the process!

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    Tips and Tricks to Make Life Easier

    Welcome to the Final Fantasy 13 Weapon Upgrade Guide! This guide sets out to give you instructions and item lists that you may find useful for upgrading every weapon in the game. It's sorted by character, as well as giving you plenty of information; item exp, gil costs, and weapon names, for example. To begin with, here are a few tips to make your life easier, whether you're trying to upgrade just one character's weapon or you're going for everyone's Ultimates. Just remember, no matter what, the total upgrade achievement is going to take a lot of grinding.

    The number one thing you're going to need Final Fantasy XIII Logo   when attempting to upgrade is money. Since you're most likely going to be taking advantage of the upgrading once you reach the final chapter, if not post-game, there are two ways to farm money. One of them is available before you fight the final boss, and the other is mostly just for post-game.

    1. Perfumes and Scarletites. These drop from Sacrifices in the final areas of the game. You can farm these as soon as you find the monster, but it's still late in the game.
    2. Platinum Ingots. These drop from the giant turtles you see wandering Pulse. In Chapter 11 you may be able to kill the weaker turtles, but they only drop gold, not platinum. For platinum, you need to kill the bigger ones, with individual legs.

    Some other general tips:

    • Don't Sell Anything. The only things worth selling are the components expressly labeled as money components, like perfumes and incentive chips. The Exception is if you don't care about the Treasure Hunter achievement. In that case, sell anything you like.
    • Plan Your Upgrades. Always try to have a 3x multiplier before you use exp components, and use components suited for the amount of EXP you need to gain. How much is that? You'll find that later.
    • Keep Catalysts. In order to upgrade every weapon for every character you will need: 15 Perovskite, 14 Uraninite, 12 Scarletite, 6 Trapezohedrons, 3 Adamantite, 3 Cobaltite, and 1 Dark Matter.
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    How To Upgrade Most Efficiently

    If you're following this Final Fantasy 13 Weapon Upgrade Guide, you'll want to avoid wasting components. To do this, you'll want to abuse the exp multipliers for upgrading. How do those work? Simple. Each type of component you get has a different effect; some can be used for exp, some for money, and others for transformation.

    There are six levels of exp gains for items. 1x, 1.25x, 1.5x, 1.75x, 2x, and 3x. How do you increase this? Skillful component use. You can carefully measure out doses of components for maximum exp gain, or you can dump them all at once to leap through the multipliers.

    There are four types of components in Final Fantasy 13. Organic, SyCocoon   nthetic, Money, and Catalyst. Organic components give very little exp but will increase your multiplier. They have a bone-looking emblem. Synthetic components will decrease your multiplier, but give a lot of exp. They have a screw icon. Money components will do almost nothing for an item, but can be sold for money. All of them say 'can be sold for a premium' in their description. Catalysts will evolve a maxed-level weapon from one tier to the next. Their icons look like rocks.

    If you want the best use of components there are two ways to do it. Both of them involve using Sturdy Bones, Vibrant Oozes, and/or Barbed Tails. 36 of these items will increase the multiplier from 1x to 3x. Why are there two ways? One is faster, while the other gives a slight exp bonus. If you're the type of person who wants to squeeze every single possible experience point out of your items, you can do it the long way.

    1. Dump all 36 components on an item at once. This will immediately make the multiplier 3x, but will waste a small amount of exp.
    2. Add 4 items, then 4, then 7, then 3, then 18. This takes more time, but ensures the maximum exp gains.

    The second method means that the second 4 will have a 1.25x bonus to their small exp, the next 7 have a 1.5x, and so on. Note: This is only useful for the first tier of weapons. After that, when you're dealing with tens or hundreds of thousands of exp, the extra 500 or so exp won't matter. You could also drop them in one at a time, but there's no benefit to doing so over method 2 -- it just takes more time.

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    Synthetic Components

    The next step in the Final Fantasy 13 Weapon Upgrade guide is the EXP-giving components and the catalysts you'll need to evolve weapons. There are many of each, but only a few are necessary for weapons. In the case of Synthetic components, only a few of them have an efficient cost-to-exp ratio, while in the case of catalysts, only some of them are necessary for weapons. The rest are used for accessories. Don't worry too much about the other components; you rack up a lot of them while fighting random monsters, and you can drop them for a minor exp boost whenever you like. This guide just focuses on the most efficient items.

    The best Synthetic components, the EXP they gFF13 Combat   ive to an item at 1x, and their costs in the shops are as follows:

    • Ultracompact Reactor - gives an item 40,000 EXP - can be bought for 50,000 gil
    • Supercharger - gives an item 774 EXP - can be bought for 1,600 gil
    • Particle Accelerator - gives an item 4,800 EXP - can be bought for 10,000 gil
    • Turboprop - gives an item 768 EXP - can be bought for 1,600 gil
    • Superconductor - gives an item 400 EXP - can be bought for 840 gil
    • Perfect Conductor - gives an item 751 EXP - can be bought for 1,600 gil

    You'll want to use the low-exp items for tier 1 weapons, while the higher exp items should be saved for tier 2 and 3. You'll end up needing to grind money in order to afford all the Ultracompact Reactors you'll need for the Ultimates. Obviously you don't want to use an ultracompact reactor on an item that only takes 23,000 exp to level up to the max. That would be a waste of extra experience. Once your weapon hits the Star level, any extra experience given to it disappears. When you use components, try to be as close as possible to the number needed, and finish it up with random extra components.

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    Catalysts

    This next part of the Final Fantasy 13 Weapon Upgrade Guide deals with transformational Catalysts. Each catalyst you'll need is listed here, with it's cost in the shopes and which shop you can buy it from, what monsters drop it, if you can find it from chocobo treasure hunting, and if it's a reward for a mission. If it's a reward for a mission, it's only the first time you complete it; most missions have worse rewards for repeat clears. The number needed is for upgrading every weapon. For example under cobaltite below, it says you need three; that's in total, not for each weapon.

    Cobaltite (You'll need 3 of these.)

    • Buy from: The Motherlode - 17,000 gil
    • Drops from: PSICOM Reaver (The Palamecia) - 5%
    • Find: Chocobo Treasure Hunting - 12.65%
    • Reward from: Missions 2, 13, 19, 25

    Perovskite (You'll need 15 of these.)Paradigm shift  

    • Buy from: The Motherlode - 30,000 gil
    • Drops from: Sanctum Templar (Orphan's Cradle) - 5%

    Uraninite (You'll need 14 of these.)

    • Buy from: The Motherlode - 45,000 gil
    • Drops from: Havoc Skytank (Palumpolum) - 100%
    • Reward from: Missions 29, 30, 36, 57

    Scarletite (You'll need 12 of these.)

    • Buy from: The Motherlode - 100,000 gil
    • Drops from: Adamanchelid (Archlytte Steppes) - 1%
    • Drops from: Sacrifice (Eden/Orphan's Cradle) - 5%
    • Reward from: Mission 50

    Adamantite (You'll need 3 of these.)

    • Buy from: R&D Depot - 220,000 gilBahamut summoned  

    Dark Matter (You'll need 1 of these.)

    • Buy from: R&D Depot - 840,000 gil
    • Drops from: Shaolong Gui (Archlytte Steppes) - 5%

    Trapezohedron (You'll need 6 of these.)

    • Buy from: R&D Depot - 2,000,000 gil
    • Drops from: Adamantortoise (Archlytte Steppes) - 1%
    • Drops from: Adamantoise (Archlytte Steppes) - 1%
    • Drops from: Long Gui (Archlytte Steppes) - 5%

    So there you have it; the list of the various catalysts you'll need to upgrade every weapon in Final Fantasy 13. So what else is there to the story? You know how the organic and synthetic components work now. You know how to squeeze every last drop of exp out of each component if you so desire. You know what catalysts you need and where to find them. So what do you do now? use the charts in the next few pages for each character, that's what! They will give you all the information you need for each character and each weapon. It will tell you the weapon name and where to buy it, if you can. It will tell you the experience needed to level it to Star, and then it will tell you what catalyst transforms it. Finally, it lists what it turns into, so you can reference the higher tier chart.

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  • slide 7 of 20

    Lightning's Weapons - Tier 1

    Lightning uses a spectacular weapon with showy flips and transformations; it's a collapsable gunblade. Next to each weapon is detailed with it's tier, the exp needed to max-level it, and what catalyst it needs to transform. If you're curious, check out the image for pictures of each of her blades in the gun and blade form. Each of Lightning's Tier 1 weapons has a unique strength and weakness, but you can see those in game.

    Blazefire Saber: Buy: "Up In Arms" EXP: 24,600 Catalyst: Perovskite Tier 2: Flamberge

    Axis Blade: Buy: "Plautus' Workshop" EXP: 66,7Lightning Gunblades   50 Catalyst: Adamantite Tier 2: Enkindler

    Edged Carbine: Buy: "Up In Arms" EXP: 33,000 Catalyst: Perovskite Tier 2: Razor Carbine

    Lifesaber: Buy: "Plautus' Workshop" EXP: 70,850 Catalyst: Scarletite Tier 2: Peacemaker

    Gladius: Buy: "Up In Arms" EXP: 54,800 Catalyst: Uraninite Tier 2: Helter-Skelter

    Organyx: Buy: "Gilgamesh Inc." EXP: 20,100 Catalyst: Cobaltite Tier 2: Apocalypse

    Hauteclaire: Buy: "Gilgamesh Inc." EXP: 54,800 Catalyst: Uraninite Tier 2: Durandal

    Lionheart: Buy: "Plautus' Workshop" EXP: 63,060 Catalyst: Scarletite Tier 2: Ultima Weapon

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      Lightning's Weapons: Tier 2-3

      Lightning's Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. However they also take a vastly higher amount of exp to level. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Lightning's Ultimate weapon is the Omega Weapon. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level it's variant of the Omega Weapon. Each Omega Weapon takes a different amount of EXP to max.

      Flamberge: EXP to Max: 445,950 Omega Weapon EFFXIII-Lightning CG   XP: 1,296,897

        Enkindler: EXP to Max: 280,830 Omega Weapon EXP: 1,419,867

          Razor Carbine: EXP to Max: 437,550 Omega Weapon EXP: 1,296,897

            Peacemaker: EXP to Max: 236,350 Omega Weapon EXP: 1,460,247

              Helter-Skelter: EXP to Max: 332,560 Omega Weapon EXP: 1,380,087

                Apocalypse: EXP to Max: 233,220 Omega Weapon EXP: 1,514,127

                  Durandal: EXP to Max: 332,570 Omega Weapon EXP: 1,380,087

                    Ultima Weapon: EXP to Max: 221,900 Omega Weapon EXP: 1,482,487

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                      Vanilla's Weapons - Tier 1

                      Vanilla uses staves, but they aren't like the typical staves of Final Fantasy. They have wires that fly our should she use them to attack; something you're likely only to see when you first get her. With each weapon is the shop you find it in, the EXP to max it, the catalyst that transforms it, and it's tier-2 form. Check out the picture to the right to see what each of them looks like... and then just go with the Malboro wand, because the debuff enhancement is excellent.

                      Binding Rod: Buy: "Up In Arms" EXP: 24,600 CataVanilla Rods   lyst: Perovskite Tier 2: Hunter's Rod

                      Tiger Claw: Buy: "Gilgamesh Inc." EXP: 44,760 Catalyst: Cobaltite Tier 2: Wyrmfang

                      Healer's Staff: Buy: "Plautus' Workshop" EXP: 63,750 Catalyst: Adamantite Tier 2: Physician's Staff

                      Pearlwing Staff: Buy: "Up In Arms" EXP: 33,000 Catalyst: Perovskite Tier 2: Brightwing Staff

                      Rod of Thorns: Buy: "Up In Arms" EXP: 33,000 Catalyst: Perovskite Tier 2: Orochi Rod

                      Mistilteinn: Buy: "Plautus' Workshop" EXP: 66,750 Catalyst: Scarletite Tier 2: Erinye's Cane

                      Belladonna Wand: Buy: "Plautus' Workshop" EXP: 38,040 Catalyst: Uraninite Tier 2: Malboro Wand

                      Heavenly Axis: Buy: "Gilgamesh Inc." EXP: 54,800 Catalyst: Uraninite Tier 2: Abraxas

                    • slide 10 of 20

                      Vanilla's Weapons: Tier 2-3

                      Vanilla's Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. However they also take a vastly higher amount of exp to level. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Vanilla's Ultimate weapon is the Nirvana. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level it's variant of the Nirvana. Each Nirvana takes a different amount of EXP to max.

                      Hunter's Rod: EXP: 445,950, Nirvana EXP: 1,393,818Vanilla  

                      Wyrmfang: EXP: 233,872, Nirvana EXP: 1,864,368

                      Physician's Staff: EXP: 281,160, Nirvana EXP: 1,591,920

                      Brightwing Staff: EXP: 437,550, Nirvana EXP: 1,408,440

                      Orochi Rod: EXP: 470,550, Nirvana EXP: 1,408,440

                      Erinye's Cane: EXP: 218,210, Nirvana EXP: 1,579,408

                      Malboro Wand: EXP: 153,000, Nirvana EXP: 1,673,328

                      Abraxas: EXP: 332,560, Nirvana EXP: 1,477,008

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                    • slide 12 of 20

                      Fang's Weapons: Tier 1

                      Fang uses perhaps the most straightforward weapon in the game; a spear. Except her spear can break into three sections, and has blades on both ends. Next to each weapon is detailed with it's tier, the exp needed to max-level it, and what catalyst it needs to transform. Whether you classify her weapon as a spear, a three-section staff, or some other combination of the two, you may be interested in the image of it posted to the right. Many of the spear points also collapse down or fold out for combat, because FF13 is obsessed with hinges.

                      Bladed Lance: Buy: "Up In Arms" EXP: 24,600 Catalyst: PerovskiFang Spears   te Tier 2: Glaive

                      Dragoon Lance: Buy: "Gilgamesh Inc." EXP: 38,040 Catalyst: Uraninite Tier 2: Dragonhorn

                      Partisan: Buy: "Up In Arms" EXP: 33,000 Catalyst: Perovskite Tier 2: Rhomphaia

                      Shamanic Spear: Buy: "Gilgamesh Inc." EXP: 38,040 Catalyst: Uraninite Tier 2: Heretic's Halberd

                      Punisher: Buy: "Plautus' Workshop" EXP: 70,850 Catalyst: Scarletite Tier 2: Banescissor Spear

                      Pandoran Spear: Buy: "Plautus' Workshop" EXP: 70,850 Catalyst: Scarletite Tier 2: Calamity Spear

                      Taming Pole: Buy: "Gilgamesh Inc." EXP: 54,800 Catalyst: Uraninite Tier 2: Venus Gospel

                      Gae Bolg: Buy: "Plautus' Workshop" EXP: 70,850 Catalyst: Scarletite Tier 2: Gungnir

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                      Fang's Weapons: Tier 2-3

                      Fang's Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. However they also take a vastly higher amount of exp to level. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Fang's Ultimate weapon is the Kain's Lance. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level it's variant of the Kain's Lance. Each Kain's Lance takes a different amount of EXP to max.

                      Glaive: EXP: 445,950, Kain's Lance EXP: 1,299,375

                      Dragonhorn: EXP: 152,640, Kain's Lance EXP: 1,588,125Ff13-fang 

                      Rhomphaia: EXP: 274,350, Kain's Lance EXP: 1,462,275

                      Heretic's Halberd: EXP: 153,000, Kain's Lance EXP: 1,578,585

                      Banescissor Spear: EXP: 215,520, Kain's Lance EXP: 1,484,665

                      Calamity Spear: EXP: 236,350, Kain's Lance EXP: 1,462,425

                      Venus Gospel: EXP: 334,656, Kain's Lance EXP: 1,382,265

                      Gungnir: EXP: 214,110, Kain's Lance EXP: 1,484,665

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                      Sazh's Weapons: Tier 1

                      Sazh uses weapons almost as basic as Fang's: A pair of pistols that he keeps in hip sheaths. But Final Fantasy needs to make everything more complex, and this is no exception. His pistols are capable of merging together to form a rifle for a shot in his normal attacks. Next to each weapon is detailed with it's tier, the exp needed to max-level it, and what catalyst it needs to transform.

                      Vega 42s: Buy: "Up In Arms" EXP: 24,600 Catalyst: Perovskite Tier 2: AltairsSazh-badass 

                      Spica Defenders: Buy: "Plautus' Workshop" EXP: 66,750 Catalyst: Scarletite Tier 2: Sirius Sidearms

                      Deneb Duellers: Buy: "Up In Arms" EXP: 32,580 Catalyst: Perovskite Tier 2: Canopus AMPs

                      Rigels: Buy: "Gilgamesh Inc." EXP: 54,800 Catalyst: Uraninite Tier 2: Polaris Specials

                      Aldebarans: Buy: "Gilgamesh Inc." EXP: 20,100 Catalyst: Cobaltite Tier 2: Sadalmeliks

                      Pleiades Hi-Powers: Buy: "Gilgamesh Inc." EXP: 33,000 Catalyst: Perovskite Tier 2: Hyades Magnums

                      Antares Deluxes: Buy: "Plautus' Workshop" EXP: 38,040 Catalyst: Uraninite Tier 2: Fomalhaut Elites

                      Procyons: Buy: "Plautus' Workshop" EXP: 63,060 Catalyst: Dark Matter Tier 2: Betelgeuse Customs

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                      Sazh's Weapons: Tier 2-3

                      Sazh's Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. However they also take a vastly higher amount of exp to level. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Sazh's Ultimate weapon is the Total Eclipses. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level it's variant of the Total Eclipses. Each Total Eclipses takes a different amount of EXP to max.

                      Altairs: EXP: 470,550, Total Eclipses EXP: 1,551,723

                      Sirius Sidearms: EXP: 284,960, Total Eclipses EXP: 1,737,313FFXIII-Sazh 

                      Canopus AMPs: EXP: 437,550, Total Eclipses EXP: 1,551,723

                      Polaris Specials: EXP: 332,560, Total Eclipses EXP: 1,634,913

                      Sadalmeliks: EXP: 233,872, Total Eclipses EXP: 1,768,953

                      Hyades Magnums: EXP: 437,550, Total Eclipses EXP: 1,551,723

                      Fomalhaut Elites: EXP: 153,000, Total Eclipses EXP: 1,831,233

                      Betelgeuse Customs: EXP: 243,740, Total Eclipses EXP: 1,715,473

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                    • slide 17 of 20

                      Snow's Weapons: Tier 1

                      Snow doesn't even use weapons, he uses his fist. So what do you equip on him? You would think you give him boxing gloves or gauntlets of some kind, but no; all you do is change the emblem on his trenchcoat. Next to each weapon is detailed with it's tier, the exp needed to max-level it, and what catalyst it needs to transform. If you wonder how exactly an emblem on his coat works to enhance his attacks, supposedly it has something to do with AMP technology that discharges when he punches. Or something. One could also just assume it's magic.

                      Wild Bear: Buy: "Up In Arms" EXP: 24,600 Catalyst: Perovskite TierFFXIII WILD BEAR  2: Feral Pride

                      Paladin: Buy: "Plautus' Workshop" EXP: 66,750 Catalyst: Scarletite Tier 2: Winged Saint

                      Rebel Heart: Buy: "Plautus' Workshop" EXP: 38,040 Catalyst: Uraninite Tier 2: Warrior's Emblem

                      Power Circle: Buy: "Up In Arms" EXP: 89,700 Catalyst: Scarletite Tier 2: Battle Standard

                      Feymark: Buy: "Gilgamesh Inc." EXP: 38,040 Catalyst: Uraninite Tier 2: Soul Blazer

                      Sacrificial Circle: Buy: "Gilgamesh Inc." EXP: 84,024 Catalyst: Scarletite Tier 2: Indomitus

                      Unsetting Sun: Buy: "Gilgamesh Inc." EXP: 33,000 Catalyst: Perovskite Tier 2: Midnight Sun

                      Umbra: Buy: "Plautus' Workshop" EXP: 66,750 Catalyst: Adamantite Tier 2: Solaris

                    • slide 18 of 20

                      Snow's Weapons: Tiers 2-3

                      Snow's Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. However they also take a vastly higher amount of exp to level. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Snow's Ultimate weapon is the Save the Queen. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level it's variant of the Save the Queen. Each Save the Queen takes a different amount of EXP to max.

                      Feral Pride: EXP: 445,950, Save the Queen EXP: 1,246,803

                      Winged Saint: EXP: 218,210, Save the Queen EXP: 1,432,393Snow 

                      Warrior's Emblem: EXP: 154,752, Save the Queen EXP: 1,526,976

                      Battle Standard: EXP: 476,940, Save the Queen EXP: 1,150,713

                      Soul Blazer: EXP: 153,000, Save the Queen EXP: 1,526,313

                      Indomitus: EXP: 477,568, Save the Queen EXP: 1,164,801

                      Midnight Sun: EXP: 438,600, Save the Queen EXP: 1,251,536

                      Solaris: EXP: 280,830, Save the Queen EXP: 1,369,773

                    • slide 19 of 20

                      Hope's Weapons: Tier 1

                      Hope uses one of the more ridiculous weapons in Final Fantasy 13: A boomerang. This is odd for many reasons, including the fact that it can fly almost as if by remote control, hit things and keep flying, and not fold up despite the hinge. On top of that, Hope is best suited as a mage. Next to each weapon is detailed with it's tier, the exp needed to max-level it, and what catalyst it needs to transform.

                      Airwing: Buy: "Plautus' Workshop" EXP: 22,440 Catalyst: Uraninhope boomerang ite Tier 2: Skycutter

                      Hawkeye: Buy: "Up In Arms" EXP: 33,000 Catalyst: Perovskite Tier 2: Eagletalon

                      Otshirvani: Buy: "Plautus' Workshop" EXP: 66,750 Catalyst: Scarletite Tier 2: Urubutsin

                      Ninurta: Buy: "Up In Arms" EXP: 33,000 Catalyst: Perovskite Tier 2: Jatayu

                      Vidofnir: Buy: "Plautus' Workshop" EXP: 66,750 Catalyst: Scarletite Tier 2: Hresvelgr

                      Simurgh: Buy: "Gilgamesh Inc." EXP: 38,040 Catalyst: Uraninite Tier 2: Tezcatlipoca

                      Malphas: Buy: "Gilgamesh Inc." EXP: 33,000 Catalyst: Perovskite Tier 2: Naberius

                      Alicanto: Buy: "Gilgamesh Inc." EXP: 54,800 Catalyst: Uraninite Tier 2: Caladrius

                    • slide 20 of 20

                      Hope's Weapons: Tiers 2-3

                      Hope's Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. However they also take a vastly higher amount of exp to level. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Hope's Ultimate weapon is the Nue. Listed below is the Tier 2 weapon, how much EXP it takes to max level it, and how much it takes to max-level it's variant of the Nue. Each Nue takes a different amount of EXP to max.

                      Skycutter: EXP: 168,600, Nue EXP: 1,364,042

                      Eagletalon: EXP: 437,550, Nue EXP: 1,084,532Hope Estheim 

                      Urubutsin: EXP: 221,600, Nue EXP: 1,276,352

                      Jatayu: EXP: 437,550, Nue EXP: 1,084,532

                      Hresvelgr: EXP: 221,600, Nue EXP: 1,276,352

                      Tezcatlipoca: EXP: 154,752, Nue EXP: 1,364,042

                      Naberius: EXP: 438,360, Nue EXP: 1,097,316

                      Caladrius: EXP: 334,656, Nue EXP: 1,171,016

                      So that's it. Congratulations: If you followed this Final Fantasy 13 Weapon Upgrade Guide, you'll have upgraded every weapon!

                    References

                    • User's Own Experience
                    • Weapon images from strategy guides.
                    • Images from Square-Enix advertisements and wallpapers.
                    • EXP Information aggregated from various Final Fantasy 13 strategy guides.

                    Final Fantasy XIII Upgrades Guide

                    Your guide to upgrading everything from the basics to weapons in Final Fantasy XIII.
                    1. Altered Gamer's Guide to Upgrading Everything in Final Fantasy 13
                    2. How To Upgrade Every Final Fantasy 13 Weapon

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