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F.E.A.R 2: Project Origin Game Guide: Combat Hints & Tips

by: Regina Woodard ; edited by: J. F. Amprimoz ; updated: 4/17/2012 • Leave a comment

Use the combat hints and tips in this part of the FEAR 2: Project Origin Game Guide to help you battle your way through to Alma and your destiny. We'll provide you with information on shooting, melee attacks, using grenades, and using reflexes in combat.

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    Introduction

    Released as the sequel to F.E.A.R in 2009, F.E.A.R 2 holds the same type of first person shooter horror and adventure that the first game had. Involving the same type of duck and cover that the first game had, F.E.A.R 2 now allows for iron sight aiming, the ability to use objects for cover, as well as the introduction of more characters and enemies.

    Because of the inability for players to save whenever possible, using these F.E.A.R 2: Project Origin hints can help you make sure that you get through levels without dying repeatedly.

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    Shooting

    Alma is waiting for you.  

    You'll enter play in F.E.A.R 2: Project Origin with a pistol and submachine gun, but as you progress through the missions you'll have plenty of opportunities to pick up and uncover additional firearms to add to your personal arsenal. The majority of your enemies can be dealt with using a combination of firepower and grenades if properly implemented, but there are areas that will require tactics and strategy rather than firepower to complete.

    Note: You can choose to alter the fire mode on certain weapons, like the assault rifle, which allows you to choose to fire in semi-automatic mode (one shot per pull of the trigger) or in a burst (fires a set number of bullets each time). Burst mode does reduce the accuracy of your fire, so pick and choose the times to use bursts carefully.

    You can increase the accuracy of your fire by switching to your weapons gun's sight mode in situations where you think you can get a clean shot at a target. This mode raises your weapon to face level so you can use the scope on your weapon to take careful aim before firing. Sight mode will reduce your ability to move, so it's best to use this mode only when you won't have to suddenly move quickly. This includes most chaotic firefights with bullets flying in all directions, in which you won't want to limit your ability to move quickly with and just shoot from the hip instead..

    All your weapons have limited ammo, so keep an eye out for ammo and additional firepower when you're in the field, and make sure to pick them up. Walk over all weapons you already have to immediately add the ammo from this weapon to your ammo supply. If you walk over a weapon you don't already have in your arsenal this weapon will automatically be added to your available weapons. If you walk over a weapon and you already have the maximum four weapons you can carry, the game will ask you if you want to switch the weapon you walked over for a weapon currently in your arsenal. Make sure you drop your least useful weapon.

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    Melee Attacks

    It will also be necessary to eliminate the enemy in close combat situations while playing F.E.A.R 2: Project Origin, and you have the abilityF.E.A.R 2: Project Origin Game Guide: Combat Hints & Tips   to quickly and efficiently remove some threats. If you press the melee attack button when in close combat with an enemy you'll smash your enemy with the stock of the weapon you're carrying. Enemies with armor cannot be eliminated with melee attacks and you'll have to shoot them with a weapon or blow them up with some ordinance to eliminate them.

    You can also execute melee attacks while jumping and sprinting to deal out significant damage. Jumping toward your opponent and pressing the melee button will cause you to kick out and put your foot in your enemies face.

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    Grenades

    F.E.A.R 2: Project Origin Game Guide: Combat Hints & Tips   You'll have the option of using four different types of grenades while playing F.E.A.R 2: Project Origin - shock grenades, incendiary grenades, fragmentation grenades, and proximity mines. Throwing a grenade is pretty easy, just press the grenade button. If you let go of the button immediately the grenade will arc high through the air and the enemy may see it coming and have time to move out of the way before it explodes.

    To give your opponent less time to see and avoid your grenades you can "cook" your grenades first before throwing them and give yourself a better chance of taking the enemy out with each grenade. To "cook" a grenade, you need to be aware of the five marks that will appear in place of your reticle when you press the grenade button.

    Four of the marks are blue and the fifth is red. The longer you hold the grenade button down the more of these marks will turn white, from left to right. Hold the button no longer than the third mark before releasing it or you'll be in trouble.

    • It's not possible to "cook" proximity mines, but you can take your time when planting them and make sure you have the position and placement just right.
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    Reflexes

    The character you play is a genetically enhanced soldier with heightened reflexes and agility, and the ability to temporarily move faster than your opponents. This ability - to you - will look like slow motion when you use it; the edges of the screen blur and your focus becomes incredibly sharp and in these few brief moments, you'll be able to get the drop on your enemies. Bullet trails will become visible and you can easily dodge them and return fire before your enemies realize they've missed.

    Heightened reflexes can only be used in short bursts and you'll need to rest to recharge your ability before you can use it again. TheF.E.A.R 2: Project Origin Game Guide: Combat Hints & Tips   reflex meter doesn't have to be full for you to use reflexes, but the amount you can use is directly related to the amount the reflex meter is filled.

    You can find reflex injectors laying about the environments of F.E.A.R 2: Project Origin that can increase the amount of reflex you can store on the meter, which increases whenever you find more. If you collect all the injectors, you'll have two complete meters near your reticle rather than the one meter you start with after the event that gives you this amazing ability.

    When you're playing, keep an eye out for reports, memos, and any other documentation that is lying around in the environments. This is valuable information you can use to piece together the story, it may not make much sense at first but as you obtain more information you'll be able to piece together the mystery surrounding Alma and ATC.

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    Conclusion

    Using these F.E.A.R 2: Project Origin hints can help you along with your gameplay, by giving you a little heads up in terms of shooting, your reflexes, grenades that you can use, and the types of attacks. With these helpful tips in mind, playing the game can ease frustrations as you take down opponents and enemies.

FEAR 2 Basic Training Guide: Combat Essentials

This FEAR 2 guide contains information on the HUD (heads-up-display), and tips and hints on both movements and combat essentials for PC gamers.
  1. F.E.A.R. 2: Project Origin Game Guide: The Heads Up Display
  2. F.E.A.R 2: Project Origin Game Guide: Combat Hints & Tips
  3. F.E.A.R. 2: Project Origin Game Guide: Movement Hints & Tips

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