Make a Few Changes
We'll begin taming Africa by using the Far Cry 2 editor, a wonderful feature that works beautifully for the job were about to undertake. This editor does have its limitations though: you can only make maps for the multiplayer modes; Deathmatch, Team Deathmatch, Hunt The Diamond, and Uprising. Keep reading to find out how to get things done in this Far Cry 2 map making guide.
The map editor here is similar to other height-based map editors. The tools located at the top of the screen raise and lower the terrain as you hold down the mouse button, allowing you to select the shape you desire. The tools to the right change the radius of the brush, its hardness, level of distortion, and other properties. Try a big brush to add a couple ripples and details to the map, and then complete the look using the Erosion, Noise, and Smoothing tools. Take your time and practice trying to make the look natural, rather than the creation of some chaotic deity.
If you want to put in lakes, rivers, and other water features, you'll need to raise the water level. Find the cloud icon located on the tool bar, click it, and then move the
water slider until you reach the water level you desire. Don't raise the water to much, but move the slider at least part way. You can now implement the terrain tools to carve out the areas where you want the land to be. This time we're designing a peninsula land mass that will provide lots of space for the multiplayer action that will occur later.
There are only four textures for you to use, which isn't as bad as it sounds. To assign a texture, double-click on a slot and select the texture you desire. The game will automatically update using the new texture if you change the texture, and you can overlap the textures and they will blend into each other.
Once we finish textures, it's time to begin blocking out parts of the map. We used a central town with a roadway heading off of the map with natural looking trees. We started by flattening a suitable area for the town and then laid a few urban textures beneath it. You lay out a road using curves, and then draw it onto the map by clicking the road icon in the toolbar and laying out the points. The default starting
width of a road is about man-size, so you'll probably want to increase that a bit, and add a few curves in the road for character.