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Fallen Earth MMO: Game Features
Fallen Earth implements both a reticule aiming mechanism from first person shooter-style games, plus the damage tally and character advancement of a role-playing game in one MMO. This design provides gamers with the depth and customization they desire with the accuracy and skill development that make a MMO challenging and entertaining to play.
Looking for entertaining Science Fiction MMOs to play, read our article on Jumpgate Evolution.
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Classless Advancement in Fallen Earth
Fallen Earth utilizes a robust skill-based system to build characters, which gives players the ability to determine their own paths rather than being forced to select from a class with limited options. This design allows gamers to allocate points as they see fit and have more control of the development and skill path of their character. You can use multiple statistics, skills and mutation paths, Tradeskills and faction affiliations to create any character that you want to try. You can create a melee champion, a long range sniper or a support role healer, and these roles only a few of the thousands that are possible in Fallen Earth.
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Fallen Earth's Massive Real-Time Crafting System
Using the real-time system in Fallen Earth, players can craft 95 percent of the items included in Fallen Earth, by scavenging and harvesting parts they can find while playing Fallen Earth, to craft what they need. An amazing variety of items can be crafted, including fast and useful vehicles, essential consumables, deadly weapons, a variety of armor and a host of other items that make playing this MMO a lot more fun and enjoyable. All of the best gear in Fallen Earth can be crafted by the players for the players, which is an engaging and useful system that makes playing this MMO fun. The auction house and bartering systems in Fallen Earth allow gamers the opportunity to gain much-needed supplies and work with other players to craft some of the gear and equipment that takes more time to create.
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Fallen Earth's Unique Faction System
Fallen Earth has a unique faction system implemented in the game play that gives them the option of accepting missions from the six factions in this MMO. The six factions included in Fallen Earth work on a wheel and are the Chota, Enforcers, Lightbearers, Techs, Travelers, and Vistas. As you gain points with your faction, you lose points with your archenemy factions, so there's a balance to the faction game play. You set up a network of alliances and enemies as you progress in this MMO that can allow you to vie for control of towns, unlock new missions, and new trainers and merchants as they succeed.
Want to try a new MMORPG, read our article on Champions Online.
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The Multiple Game Modes of Fallen Earth
Fallen Earth includes a host of game play modes that make playing this MMO fun and engaging for gamers. You can craft, explore, take part in vehicular combat and scavenge in Fallen Earth and these are only a few of the different types of game play. Fallen Earth has something for every gamer, you can enjoy player versus player missions or player versus environment missions and you can even level without being forced to play player versus player missions. The variety of areas to explore, bosses to fight and missions to take part in, allows gamers to go solo through the wasteland or work with a clan to achieve their goals and survive.
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Tactical Player vs Player in the Vast Explorable World of Fallen Earth
Fallen Earth has a number of interesting and open zones that are specially designed player versus player areas of the MMO where you can engage in combat. These player versus player zones have notices, to let the player know when they're about to enter a designated combat zone. In the conflict towns, you can ally with a faction to take over the towns and fortify them.
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Fallen Earth is a Vast Explorable World
Fallen Earth is the ultimate test of a gamers survival instincts, where they can scavenge, fight, craft and trade to stay alive as they experience 70 towns with more than 5,500 missions spread over 1,000 square kilometers of zone less territory.