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Codemasters F1 2010 - Game Controls Explanation & Guide

by: Dabe ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

A higher level of entry than previous Codemasters titles makes F1 2010 very hard to master. This article looks to provide some tips on the game controls as well as how to use the contextual mechanics during races.

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    F1 2010 Game Controls for Xbox 360 & PS3

    Simulacra of motorsport is often divided into two separate schools -- insofar as video games. There are those that exist for a light facsimile of real driving with odes to some arcade-like action. Opposite to this, there is the need for near-lifelike realism in both the simulation of driving and the controls for it. This will invariably lead the more judicious and perhaps dedicated racing game fan to seek out a compatible wheel & pedals combination. Why define yourself or a specific racing title as either imprecise, arcade styled or too realistic, seeking a higher fidelity?

    Codemasters F1 2010 tries to bridge a stark and often formidable gap between the two race game philosophies. Its use of car setups and punishing initial difficulty make it something for racers of both persuasions to sink time into. As is often the case however, new players will likely feel lost or perhaps frustrated at the initial difficulty curve they need to traverse. In order to circumvent this -- hopefully culling a quick game return in the process -- this article will provide a simple explanation on the F1 2010 game controls for Xbox 360 & PS3.

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    F1 2010 Controls Explanation

    F1 013   So, F1 2010 controls are varied and have some specific contextual applications dependent on what you’re currently doing. For instance, pitting in the game uses its own set of context specific controls when you have set pit-stops to be handled manually. Also, different camera angles will change what type of rotation or view you get when moving the right analog stick around, with cockpit views limiting your periphery to both the left and right of the driver. The menus are easily navigated with the triggers or the use of the analog sticks to look around them.

    General F1 2010 controls are similar to how other games in the racing genre deal with them. Right trigger or R2 is accelerate while the Left trigger or L2 is for braking & reversing. Manual gears, the acid test for serious racers, are mapped to the X (Gear Down) and A (Gear Up) buttons on the Xbox while the PS3 uses the Square and X inputs. Camera and HUD settings can be changed with the bumper buttons or L1 & R1. The HUD settings are referred to as the OSD and provides an overview of your car’s tyre wear, engine temperature or damage.

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    F1 2010 Game Controls For Xbox 360 - Guide

    F1 008   To initiate manual pit-stops, or to signal for an automatic one, players need to press the Y (Triangle) button in order to prep their pit crew. When entering the pit lane, speed needs to be limited to around 60mph, which can be done by switching on the pit limiter with the B or O buttons. Furthermore, the D pad on both consoles can be used to change things leading into the pit, such as which tyres to put on your car or whether to replace a part or tweak an aerodynamics setting.

    There is a brief and simple overview of the F1 2010 game controls for Xbox 360 and PS3. Nothing too stressful but knowing what button to press in order to change settings or enter the pit lane correctly is key to progressing through the single and multi-player aspects of the game. If there is one tip to impart to players unfamiliar with the controls, it’s to grow accustomed to using the break button a lot more than in games such as DIRT, GRID or things like Hot Pursuit etcetera. Happy braking!

F1 2010 - Guide & Information

A guide to various different topics regarding the Codemasters F1 2010 game released at the tail end of 2010.
  1. Codemasters F1 2010 - Game Controls Explanation & Guide
  2. Codemasters F1 2010 - Save Game Crashes, Problems & Glitches
  3. Codemasters F1 2010 - R&D Guide