Everquest Beginner Class Guide – Rogue
Rogues are one of the sixteen classes available in the MMO Everquest. This guide will cover the roles, strengths and benefits of playing the Rogue class.
Rogues are primarily a damage dealing class with a number of stealth and combat abilities. Humans, Barbarians, Dark Elves, Gnomes, Halflings, Vah Shir, Wood Elves, Half Elves and Dwarves are all able to choose the Rogue class.
Rogues are a shady class that hide in the shadows and await the perfect opportunity to deal the maximum amount of melee damage to their enemies. They are able to wear chain armor, but are by no means a tanking class. They primarily dual-wield either daggers or short spears, or a combination of the two.
The most notable of a Rogues abilities is the Backstab ability. This ability deals a large amount of damage to the enemy, but may only be used when the enemy has it’s back facing the Rogue. This can often be tricky to accomplish, especially while soloing. Rogues also have the unique ability to reduce their threat to an enemy.
Rogues also have the Instill Doubt ability that causes enemies to run away. This can be very useful when soloing, but should only be used in wide open spaces. Rogues get the combat abilities Riposte, Parry, Double Attack and Disarm. Disarm is a fantastic ability when battling humanoid enemies with weapons, as disarming them will greatly reduce their attack power.
Rogues only have a few roles, and only one in groups. Rogues are a damage dealing class and one of the highest melee damage dealers in the game. Rogues are able to maintain a sustained amount of damage for a longer period than casters that are reliant on mana, as the Rogue only needs worry about their current health. Equipped with potions and a good healer, a Rogue can deal damage the entire duration of any fight.
Rogues are able to solo somewhat, but there are several important things to consider. Backstab, one of a Rogues most powerful abilities, can only be used while behind the target. This generally restricts it to when initially attacking the enemy and when the enemy turns to run at low health. The Instill Doubt ability makes for many more opportunities, but a Rogue should always have an enchanted item with the ability to snare so that the enemy doesn’t outrun you and cause more harm than good.