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Everquest Beginner Race Guide – High Elves

by: Sheri Newton ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

High Elves are one of the sixteen starting races in the MMO Everquest. This guide explains the strengths, weaknesses and classes available to the High Elves race in the game. Read this guide before deciding to play as this race!

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    Want to Play as a High Elf?

    Everquest cover image   The High Elves are one of the sixteen starting races in Everquest. They are available with the original version of the game, and are elves, but not quite the same as the Wood Elves race. Races in Everquest have a large influence on how the character will turn out in the game. High Elves are able to choose between five different classes to play as.

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    High Elf Basics

    High Elves are a snooty race, and are cousins to the evil Tier’dal Dark Elves race. Known as the Fier’dal, the High Elves are a goodly race that looks down on the other “lesser" races. Due to this, they have to pay more for goods from merchants of other races. They hail from their home city of Felwithe on the continent of Faydwer.

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    High Elves have high intelligence and wisdom stats, countered by low physical stats. They are able to wear both small and medium sized armor. High Elves have Infravision, which allows them to see equally well in both light and darkness. They also have high charisma, and with their pale skin they seem to glow.

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    CLERIC – Perhaps the most popular race choice for Clerics, High Elves have high wisdom and charisma, which is both highly important to Clerics. Their low stamina and health make it important that they don’t draw agro. Their ability to wear both small and medium sized armor allows them to wear all Cleric equipment, and they also have a powerful set of race specific cleric gear.

    ENCHANTER – Another popular race choice combination, High Elf Enchanters should focus on both intelligence and charisma. They are able to wear almost all Enchanter equipable gear.

    MAGICIAN – High intelligence is a boon for magicians, yet low stamina and health leave something to be desired. Beginner skill points should be allocated primarily into intelligence, but leave a fair amount for stamina as well.

    PALADIN – High Elf Paladins are popular, though they are a harder beginner combination. Their low physical stats make tanking at low levels difficult. High Elf Paladins high wisdom allows for a lot of healing and casting.

    WIZARD – High Elf Wizards should put most of their stats into intelligence. Stamina is an afterthought, but intelligence is of utmost concern. All of a wizard's roles and duties are dependant on mana


  • Image and references from Everquest.

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