The Iksar race is only able to be one of the following classes in the game Everquest.
BEASTLORD – Iksar Beastlords are a popular choice. At level 8, they are able to summon a Scaled Wolf as a permanent pet. Beastlords are only able to wear leather armor, so the Enhanced Armor Class helps them to take damage well. The extra regeneration helps, as Beastlords often tank for their pets.
MONK – Iksar are one of two races that is able to play the Monk class. Due to their evil orientation, they are given certain advantages over their Human counterparts. AC is lifeblood of the Monk. Weight plays a huge part in the life of Monks. Once a Monk's total weight passes a certain point, their AC starts to decrease. This results in light weight armor, which doesn’t carry as much AC as the heavier equipment does. Enhanced Regeneration also plays a part in a good Monk. Soloing Monks are required to take all the damage, and the regeneration results in lower downtime. Iksar Monks also have an extra ability Humans don’t. Tail Spin deals extra damage and can be used often.
NECROMANCER – Iksar make for competent Necromancers. The most beneficial racial a Iksar Necromancer possesses is Enhanced Regeneration. Necromancers possess many different spells that drain the health from them. This helps to balance that out, and creates much less downtime.
SHADOWKNIGHT – Iksar have a hard time being Shadowknights. Their inability to wear Plate armor is a huge hit to their AC. Their Enhanced AC bonus helps counter this, but it can’t completely make it up. Therefore, the Iksar will have to take more time healing and using their AC siphoning spells.
SHAMAN – Iksar are made to be Shamans. Shamans have many spells that drain health for mana. Iksar with their natural regeneration boost, and are able to do this several more times than other Shamans without having to heal. Shamans are also able to wear chain armor, which is the highest class of armor an Iksar can wear.
WARRIOR – Iksar don’t make popular Warriors. Their lack of ability to wear plate armor is nearly insurmountable, with no spells or abilities to heal or siphon AC. Stamina and Strength also start out a touch lower, which Warriors need plenty of to be effective.