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Quick Transportation Methods in EverQuest 2

by: Michael Hartman ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

Getting around the world fast can really enhance your gameplay in EverQuest 2. This guide lists some of the more convenient transportation methods in the EverQuest 2 world.

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    Call to <City>

    Instant transport to your home city. You can change this only by changing your character's citizenship (within the same faction) or by betraying your faction.

    Cooldown: 1 hour.

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    Mariner's Bell

    The Mariner's Bell is instant transportation by sea to a variety of locations. Unlike taking a boat, this is instant transport. Some of the more common routes are:

    • Qeynos to: Antonica
    • Freeport to: Commonlands
    • Thundering Steppes to: Nektulos Forest, Zek
    • Nektulos Forest to: Lavastorm, Enchanted Lands
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    Harbormaster Ticket

    From the Harbormaster in Qeynos or Freeport you can buy a ticket that allows instant transport to a specific location. The ticket costs 60 silver and it must be used before zoning or logging out. It is used by clicking on the Mariner's Bell that does not normally provide any sort of transport (usually very close to the harbormaster).

    Transport to: Nektulos Forest, Thundering Steppes

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    Shifting Sands Carpets

    Clicking on these carpets provides immediate transportation to the Shifting Sands. They can be found in Qeynos Harbor, Freeport, and the Darklight Woods. Good side faction can also use the carpet in Butcherblock Mountains. Once you are in the Shifting Sands, you can use the carpet there to go to any of those same locations, as well as a few locations within the Shifting Sands zone.

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    Odyssey

    Cleric spell. Teleports entire group to their home city (if they accept a prompt). Requires an Odyssey stone (bought from any NPC sage).

    Cooldown: 15 minutes.

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    Escape

    Rogue/scout/predator spell. Teleports party to a safe location within the zone (often a zone entry point).

    Cooldown: 15 minutes

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    Portal

    This is an "evac" spell similar to escape that Wizards possess.

    Cooldown: 15 minutes

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    Translocate

    Translocate is the self only version, but wizards can also open a portal for their entire group. They can translocate to:

    • Antonica
    • Commonlands
    • Greater Faydark
    • Kylong Plains

    Cooldown: 1 minute

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    Druid Circles

    Furies and Wardens can open portals to the various druid circles around the world. The fury/warden must first obtain a Blessing of Tunare from a bush at the ring the portal is linked to. Additionally, any group member wishing to use the portal must have obtained the Blessing of Tunare as well. The druid ring locations are:

    • Antonica
    • Butcherblock Mountains
    • Commonlands
    • Greater Faydark
    • Steamfont Mountains
    • Kylong Plains
    • Kunzar Jungle

    Cooldown: 1 minute

EverQuest 2 Fast Transportation Methods

This guide lists various fast transportation methods in EverQuest 2.
  1. Quick Transportation Methods in EverQuest 2
  2. More Quick Transportation Methods in EverQuest 2

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