Warrior Skills, Levels 1 - 8
Impact Punch: Learned at level 1. A short-range punch with the side of your weapon. This move is a staple for keeping combos going because it launches enemies slightly and can hit enemies on the ground. On top of that, it has a short cooldown of only 6 seconds.
Heavy Slash: Learned at level 1. Another short-range move, it's exactly what it says on the tin. A short wind up and then a single heavy slash attack. It knocks enemies back a short distance and stuns them temporarily, leaving them open for further attacks.
Tumble: Learned at level 1. Double-tap a directional arrow or hold shift and tap the arrow to roll in that direction. You can't take damage while you're rolling. Invaluable for escaping if a situation grows too hot to handle. Leveling it decreases the cooldown so you have an out more often.
Elbow Drop: Learned at level 1. This is your default passive attack against enemies on the ground. Right-click on a grounded enemy to drop an elbow into them and deal some added damage. Only useful for finishing single enemies as it takes a while and doesn't really contribute to your combo.
Rising Slash: Learned at level 3. Charge forward with a shoulder bash and slash upwards. Excellent for launching enemies and starting your combo. Once you reach level 6 in the skill, a second upward slash is added to the end of the move. Note: The move by default is just the shoulder push, you need to click attack to trigger the launch.
Side Kick: Learned at level 1. This is your default passive right-click attack. Quick, no cooldown, can stun enemies, and is useful for keeping your combo going or breaking debris lying around. Pre-Req for Drop Kick.
Surprise Attack: Learned at level 5. Another passive, this is your off-the-ground move. When you're knocked down by enemies and surrounded, click attack to leap to your feet with a weapon slash, sending your enemies reeling and giving you time to combo them or escape.
Impact Wave: Learned at level 5. Sweep your weapon along the ground to drive up a shockwave in a line in front of you. Useful for stalling charging enemies and dealing some damage, but it doesn't launch and doesn't do much to continue your combo. It does, however, hit enemies on the ground. At level 10 of the skill it gets a bigger, longer shockwave, but you might not put that much SP into it.
Drop Kick: Learned at level 4. Right-click while jumping to kick downwards at an enemy to launch them back a short distance. Only useful if you're surrounded and need to clear a space. Pre-Req for Sweeping Kick.
Soccer Kick: Learned at level 6. Right-click next to a stunned enemy to do a slightly jumping kick to knock them back. Only slightly useful, but it's a utility skill you can get if you want.
Sweeping Kick: Learned at level 8. A second attack added to Side Kick. Click a second time while using Side Kick to do a forward-jumping second kick to keep your combo going. More utility than damage.