More Cleric Skills, Level 8 - 35
Holy Kick is unlocked at level 8 and requires level 1 Dive Kick. It costs 6 SP to learn and 2 to level. It's a second roundhouse kick following your first. Not useful for Priests, but decent for Paladins to get a rank in.
Divine Combo unlocks at level 12 and costs 8 SP to learn, and 3 to level. Good for Paladins more than for Priests, it's a physical combo attack that deals several hits of damage. It has two finishers -- if you just hit the skill and leave it alone, you'll finish with a downward blow that lets you follow up with another attack. If you press melee while it's active, you'll instead smash the ground and blast enemies away.
Aura of Healing is unlocked at level 10, costs 8 SP to learn, and 3 to level. It's an AoE healing skill centered around yourself. It heals a % of allies HP, as well as a fixed number depending on skill rank. Paladins need it as the only healing skill they get, and Priests love it because healing is awesome. Just be aware it has a 60 second cooldown, so you can't spam it to keep people alive.
Paralyze Bolt is unlocked at level 9, costs 8 SP to learn and 3 to level. Useful for Priests and essential for Paladins, it's a decent ranged skill. You fire a slow-moving ball of energy that explodes when it hits an enemy, the ground, or a wall. It doesn't deal much damage, but it temporarily binds enemies in place, leaving them helpless. Just be aware it won't hit EVERY monster, as most Minotaur bosses resist it.
Sliding Knee Kick comes in at level 11 and requires level 2 Sliding Step. It costs 6 SP to learn and 2 to level. It's a kick that you activate during sliding step. Priests won't even look at getting it, but Paladins find it useful to get to at least level 3.
Aerial Evasion comes really late at level 16, costs 6 SP to learn, and 2 to level. It's worth it though. If you've ever been air-juggled you know the usefulness immediately. You hit the jump button to recover in the air and land on your feet rather than hit the ground and bounce or be juggled. Leveling it decreases the cooldown. It's an essential skill for everyone.
Toughness unlocks at level 20, costs 5 SP to learn, and 1 SP to level. It's a passive that just gives you damage resistance. Quite useful.
Health Bolster / Mental Fortitude are skills unlocked at level 20, costs 5 SP to learn, and 1 to level. They're also passives that increase your HP and MP and are quite useful to have, especially the extra MP.
Attuned Mind requires level 2 Mental Fortitude and costs 5 SP to learn, 1 to level. It increases your MP recovery rate, allowing you to stay fighting longer. It's a toss-up whether you want to get this or not.
Redemption Aura is unlocked at level 35 and costs 0 SP. It's free, so why not use it? It's a buff that increases the amount that heals do. Just drop it before you heal, and you're good to go. It's an area buff and works on items too.