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Diablo Item Guide: Rare And Unique Weapons In The Original Diablo Game – Clubs

by: Brian Healy ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

When nothing else will do, beat 'em into submission with any of the original Diablo game's rare and unique clubs.

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    Clubs And Hammers Overview

    Characters in Diablo have a range of weapons with which to battle the minions of the Demon Lord. For those who like to bludgeon their opponents, there are several rare and unique clubs and hammers which are up to the job.

    While some clubs and hammers can be used one handed and so allow for the use of a shield, others are two handed weapons and so they cannot be used in conjunction with shields. All the rare and unique weapons in the Club category can be found randomly and are not given as a reward for the completion of a quest.

    There are ten rare and unique clubs and hammers in Diablo.

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    Rare And Unique Clubs And Hammers In Diablo

    Baranar's Star (Morning Star – 1 Handed Weapon) – Costs 6,850

    Gives the wielder -4 Dexterity; +4 Vitality; +12% To hit; +80% Damage; Quick attack; Altered durability (60)

    Qualifying level to use: 5

    The Celestial Star (Flail – 1 Handed Weapon) - Costs 7,810

    Gives the wielder AC -8; +10 Damage; +20% Light radius; No strength requirement

    Qualifying level to use: 2

    Civerb's Cudgel (Mace – 1 Handed Weapon) - Costs 2,000

    Gives the wielder -2 Magic; -5 Dexterity; +200% Damage versus demons

    Qualifying level to use: 1

    Crackrust (Mace – 1 Handed Weapon) - Costs 11,375

    Gives the wielder +2 All attributes; +15% Resist all; +50% Damage; -1 Spell level; Indestructible

    Qualifying level to use: 1

    The Cranium Basher (Maul – 2 Handed Weapon) - Costs 36,500

    Gives the wielder +15 Strength; -150 Mana; +20 Damage; +5% Resist all; Indestructible

    Qualifying level to use: 12

    Dreamflange (Mace – 1 Handed Weapon) - Costs 26,450

    Gives the wielder +30 Magic; +50 Mana; +50% Resist magic; +1 Spell levels; +20% Light radius

    Qualifying level to use: 26

    Gnarled Root (Club or Spiked Club – 1 Handed Weapon) – Costs 9,820

    Gives the wielder AC -10; +5 Magic; +10 Dexterity; +20% To hit; +10% Resist all; +300% Damage

    Qualifying level to use: 9

    Hammer of Jholm (Maul – 2 Handed Weapon) – Costs 8,700

    Gives the wielder +3 Strength; +4 to +10% Damage; +15% To hit; Indestructible

    Qualifying level to use: 1

    Lightforge (Mace – 1 Handed Weapon) - Costs 26,675

    Gives the wielder +8 All attributes; +25% To hit; +150% Damage; +10 to +20 Fire damage; +40% Light radius; Indestructible

    Qualifying level to use: 1

    Schaefer's Hammer (War Hammer – 1 Handed Weapon) - Costs 56,125

    Gives the wielder +50 Life; +75% Resist lightning; +30% To hit; -100% Damage; 1-50 Lightning damage; +10% Light radius

    Qualifying level to use: 16

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    Clubs and hammers, like all weapons and armor have strength requirements before they can be used. Clubs and hammers are especially effective against undead creatures. In the next part of this guide to Diablo, we'll look at Staves weapons.



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