Guide To Rare And Unique Weapons In The Original Diablo Game – Clubs and Hammers
Clubs And Hammers Overview
Characters in Diablo have a range of weapons with which to battle the minions of the Demon Lord. For those who like to bludgeon their opponents, there are several rare and unique clubs and hammers which are up to the job.
While some clubs and hammers can be used one handed and so allow for the use of a shield, others are two handed weapons and so they cannot be used in conjunction with shields. All the rare and unique weapons in the Club category can be found randomly and are not given as a reward for the completion of a quest.
There are ten rare and unique clubs and hammers in Diablo.
Rare And Unique Clubs And Hammers In Diablo
Baranar’s Star (Morning Star – 1 Handed Weapon) – Costs 6,850
Gives the wielder -4 Dexterity; +4 Vitality; +12% To hit; +80% Damage; Quick attack; Altered durability (60)
Qualifying level to use: 5
The Celestial Star (Flail – 1 Handed Weapon) - Costs 7,810
Gives the wielder AC -8; +10 Damage; +20% Light radius; No strength requirement
Qualifying level to use: 2
Civerb’s Cudgel (Mace – 1 Handed Weapon) - Costs 2,000
Gives the wielder -2 Magic; -5 Dexterity; +200% Damage versus demons
Qualifying level to use: 1
Crackrust (Mace – 1 Handed Weapon) - Costs 11,375
Gives the wielder +2 All attributes; +15% Resist all; +50% Damage; -1 Spell level; Indestructible
Qualifying level to use: 1
The Cranium Basher (Maul – 2 Handed Weapon) - Costs 36,500
Gives the wielder +15 Strength; -150 Mana; +20 Damage; +5% Resist all; Indestructible
Qualifying level to use: 12
Dreamflange (Mace – 1 Handed Weapon) - Costs 26,450
Gives the wielder +30 Magic; +50 Mana; +50% Resist magic; +1 Spell levels; +20% Light radius
Qualifying level to use: 26
Gnarled Root (Club or Spiked Club – 1 Handed Weapon) – Costs 9,820
Gives the wielder AC -10; +5 Magic; +10 Dexterity; +20% To hit; +10% Resist all; +300% Damage
Qualifying level to use: 9
Hammer of Jholm (Maul – 2 Handed Weapon) – Costs 8,700
Gives the wielder +3 Strength; +4 to +10% Damage; +15% To hit; Indestructible
Qualifying level to use: 1
Lightforge (Mace – 1 Handed Weapon) - Costs 26,675
Gives the wielder +8 All attributes; +25% To hit; +150% Damage; +10 to +20 Fire damage; +40% Light radius; Indestructible
Qualifying level to use: 1
Schaefer’s Hammer (War Hammer – 1 Handed Weapon) - Costs 56,125
Gives the wielder +50 Life; +75% Resist lightning; +30% To hit; -100% Damage; 1-50 Lightning damage; +10% Light radius
Qualifying level to use: 16
Clubs and hammers, like all weapons and armor have strength requirements before they can be used. Clubs and hammers are especially effective against undead creatures. In the next part of this guide to Diablo, we’ll look at Staves weapons.
This post is part of the series: Diablo Rare Items & Weapons
A collection of guides to rare and unique items in the original Diablo game.
- Diablo Item Guide: Rare And Unique Items In The Original Diablo Game - Armor Sets
- Diablo Item Guide: Rare And Unique Weapons In The Original Diablo Game – Swords
- Diablo Item Guide: Rare And Unique Weapons In The Original Diablo Game – Clubs
- Diablo Item Guide: Rare And Unique Weapons In The Original Diablo Game – Axes
- Diablo Item Guide: Rare And Unique Items In The Original Diablo Game – Helmets & Shields