by: M. C. Cosmin
; edited by: Bill Fulks
; updated: 4/17/2012
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A complete reference for the best and most successful Diablo Clone Games, with complete walkthroughs and guides. Learn more about Titan Quest, Torchlight, the Sacred Series, and the Dungeon Siege games.
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What are Diablo Clones?
Ever since Blizzard released the first two Diablo games, our way of seeing RPG games was changed forever. A Diablo clone is a RPG game similar in many ways with Diablo: It is action packed, players use the mouse to move around and interact with the world (as opposed to using the keyboard), NPCs are only there so that players can sell or buy items or because they are needed in quests, and several other aspects that make gameplay very similiar.
Because Diablo was so successful, a lot of game developers and publishers attempted to emulate that success. As a result, many games looking remarkably similar to Diablo popped out of the blue. Most of them are terrible games. But some are quite enjoyable and well designed. This is a complete reference for the best Diablo clone games. The order in which games are presented here is completely random and not meant to imply a preference.
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The plot in Titan Quest is set in the ancient Greece. It is very similar to Diablo II in almost all aspects of the game play. If you were to take Diablo II and replace the monsters with those inspired by Greek mythological beings, then you'd be playing the Titan Quest game. Overall, the game received mostly positive reviews, and among the Diablo Clones, it stands out with some originality when it comes to the story lines and character development. It didn't hurt that the story was written by the same guy who wrote the screenplay for the movie Braveheart. Take a look at our complete reference for Titan Quest and its expansion, called The Immortal Throne.
Torchlight was developed by former Flagship Studios developers, currently known as Rune Games. It combines elements from both Diablo games and World of Warcraft, but does not really manage to recreate the magic of any of them. You simply walk around, kill stuff, loot items, get better equipment for your character, spend skill points in different specializations for your class, and complete one epic quest line to complete the game. That is pretty much all there is to it. Once you’ve finished the game, you are left with two choices: either get started with a new class, or move along to the next game. Unfortunately, this game only provides few character classes to choose from, but in compensation for that, the existing ones are pretty well designed and different from one another, which is not something we can say about many recently released RPG games. Perhaps because of its relative simplicity and low system requirements, this game has gained quite a following.
Sacred is an RPG game mainly developed for the Microsoft Windows platform (and later ported to Linux), and was released in 2004. The plot takes place in a world of magic and mystery called Ancaria that is inhabited by several races; each with a different mission. Initially, the game had around 6 classes: Gladiator, Battle-Mage, Dark Elf, Wood Elf, Vampiress and Seraphim. Upon starting the game, players are asked to choose the class for their character. Each class starts in a different part of the world, and has its own quest line to follow. The expansion pack, Sacred Underworld, adds two new races - the Dwarfs and the Daemons. Each class has different sets of skills and specializations and are restricted to using certain weapons and armor.
The Dungeon Siege series were developed by Gas Powered Games and published by Microsoft Games Studios. Unlike most game Series out there, each game has its own expansion pack and only act as sequels to the previously released games. Players can choose between 4 classes, defined by their specializations when it comes to fighting their foes: Melee, Ranged, Nature Magic and Combat Magic. Originally, in Dungeon Siege (1), the game play was much automatized. The player did not have to guide its character in combat by choosing which spells to cast. The developers were quite criticized about this aspect, so they changed it in the following sequels, almost fully redesigning the game play mechanics, while continuing the storylines and maintaining the mystery players so enjoyed in the first game.