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Large Charm Prefixes in Diablo 2

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

All about what the large charm suffixes mean

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    Basics

    Large charms in Diablo 2 take up two spaces in your inventory. They give you light bonuses and buffs passively so that you do not have to equip them for them to be of use. These are good to load up on when you go to fight super Bosses in the game.

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    Large Charm Prefixes

    Amber - +13-15% resist lightning

    Arcing - +1 minimum and +27-58 maximum lightning damage

    Azure - +4-7% cold resist

    Beryl – 4-7% poison resist

    Boreal - +6-10 minimum and +11-20 maximum to cold damage for one second

    Bronze - +4-25 to attack rating

    Burly - +13-30 defense

    Cobalt - +11-12% resist cold

    Coral - +11-12% resist lightning

    Crimson - +4-7% fire resist

    Ember - +1 minimum and +2-3 maximum to fire damage

    Emerald - +13-15% resist poison

    Fine - +10-20 to attack rating and +1-3 to maximum damage

    Flaming - +10-27 minimum and +28-43 maximum to fire damage

    Forked - +2 to maximum damage

    Foul - +30 poison damage over four seconds

    Garnet - +11-12% resist fire

    Glowing - +1 minimum and +10-26 maximum to lightning damage

    Hibernal - +11-15 minimum and +21-30 maximum to cold damage for one second

    Iron - +39-51 to attack rating

    Jade - +11-12% resist poison

    Jagged - +1 to maximum damage

    Lapis - +8-10% resist cold

    Lizard's - +2-12 to mana

    Lucky - +1-6% better chance of getting magic items

    Ocher - +8-10% resist lightning

    Pestilence - +125 poison damage for six seconds

    Red - +1 to minimum damage

    Ruby - +13-15% resist fire

    Rugged - +8-32 maximum stamina

    Russet – 8-10% fire resist

    Sanguinary - +2 to minimum damage

    Sapphire - +13-15% resist cold

    Septic - +10 poison damage for three seconds

    Serpent's - +24-34 to mana

    Sharp - +21-48 to attack rating, +4-6 to maximum damage

    Shimmering - +3-8% to all resistances

    Shivering - +4-5 minimum and +6-10 maximum to cold damage for one second

    Shocking - +1 minimum and +59-90 maximum to lightning damage

    Smoking - +4-9 minimum and +13-27 maximum to fire damage

    Smoldering - +2-3 minimum and +4-12 maximum to fire damage

    Snake's – +13-23 to mana

    Snowflake - +2-3 minimum and +3-5 maximum to cold damage for one second

    Stalwart - +30-60 defense

    Static - +1 minimum and +5-9 maximum to lightning damage

    Steel - +52-64 to attack rating

    Stout - +2-12 defense

    Tangerine - +4-7% resist lightning

    Toxic - +90 poison damage for five seconds

    Viridian - +8-10% resist poison