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Small Charm Prefixes in Diablo 2

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

All about what the small charm prefixes mean in Diablo 2

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    Basics

    Small charms in Diablo 2 take up one space in your inventory. They give you light bonuses and buffs passively so that you do not have to equip them for them to be of use. These are good to load up on when you go to fight super Bosses in the game. There is one Elite Unique Small Charm called Annihilus that is dropped by Uber Diablo on battle.net. Being as it’s a unique, you can only possess one of these, however it will grant you +1 to all skills, +10-20 to all attributes and resistances, and +5-10% to experience gained. You must be a level 70 for it to work.

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    Small Charm Prefixes

    Amber - +10-11% resist lightning

    Arcing - +1 minimum and +25-43 maximum to lightning damage

    Azure - +3-5% resist cold

    Beryl - +3-5% poison resist

    Boreal +5-7 minimum and +9-14 maximum to cold damage for one second

    Bronze - +2-12 to attack rating

    Burly - +15-20 defense

    Cobalt - +8-9% resist cold

    Coral - +8-9% lightning resist

    Crimson - +3-5% fire resist

    Ember - +1 minimum and +2-3 maximum to fire damage

    Emerald - +10-11% poison resist

    Fine - +10-20 to attack rating, +1-3 to maximum damage

    Flaming- +10-19 minimum and +20-29 maximum fire damage

    Foul - +50 poison damage for four seconds

    Garnet - +8-10% fire resist

    Glowing - +1 minimum and +12-24 maximum lightning damage

    Hibernal - +8-10 minimum and +15-20 maximum to cold damage for one second

    Iron - +13-24 to attack rating

    Jade - +8-9% poison resist

    Jagged - +1 to maximum damage

    Lapis – 6-7% cold resist

    Lizard's – 1-7 to mana

    Ocher - +6-7% lightning resist

    Pestilent - +175 poison damage over 6 seconds

    Red - +1 to minimum damage

    Ruby - +10-11% fire resist

    Rugged - +4-16 maximum stamina

    Russet - +6-7% fire resist

    Sapphire - +10-11% resist cold

    Septic - +15 poison damage over 3 seconds

    Serpent's - +13-17 to mana

    Shimmering - +3-5% to all resistances

    Shivering - +3-4 minimum and +5-8 maximum to cold damage for one second

    Shocking - +1 minimum and +44-71 maximum to lightning damage

    Smoking - +4-9 minimum and +11-19 maximum to fire damage

    Smoldering - +2-3 minimum and +4-10 maximum to fire damage

    Snake's - +8-12 to mana

    Snowflake - +1-2 minimum and +2-4 maximum to cold damage for one second

    Stalwart - +20-30 defense

    Static - +1 minimum and +6-11 maximum to lightning damage

    Steel - +25-36 to attack rating

    Stout - +1-8 Dense

    Tangerine - +3-5% resist lightning

    Toxic - +100 poison damage for five seconds

    Viridian - +6-7% poison resist