Pin Me

(Classic) Diablo 2: Gems

by: Finn Orfano ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

Describes the gems in the classic unexpanded Diablo 2 game.

  • slide 1 of 10

    Basics

    Gems are items in Diablo 2 and D2 Lord of Destruction that go into sockets to give buffs of varying degrees. They are not able to be removed once they go into a socket, so make sure that you want it where you are putting it. There are seven types of gems and five grades of gems. The first gem that you insert into the items is what color the item will end up. This article looks at Gems in the unexpanded Diablo 2 game; another article will take care of how they are changed in D2 Lord of Destruction.

    In Diablo 2 helms, weapons and shields are socketed. Helms hold up to two sockets and shields and weapons can hold up to three sockets.

  • slide 2 of 10

    Grades of Gems

    Chipped

    Flawed

    Normal

    Flawless

    Perfect

  • slide 3 of 10

    Types of Gems

    Amethyst

    Topaz

    Sapphire

    Emerald

    Ruby

    Diamond

    Skull

  • slide 4 of 10

    Amethyst

    Chipped: +40 to attack power in weapons, +5 to defense in shields, +3 to strength in helms and armor. It sells for 250 at a vendor.

    Flawed: +60 to attack power in weapons, +7 to defense in shields, +4 to strength in helms and armor. It sells for 750 at a vendor.

    Normal: +80 to attack power in weapons, +9 to defense in shields, +6 to strength in helms and armor. It sells for 2500 at a vendor.

    Flawless: +100 to attack power in weapons, +12 to defense in shields, +8 to strength in helms and armor. It sells for 7500 at a vendor.

    Perfect: +150 to attack power in weapons, +16 to defense in shields, +10 to strength in helms and armor. It sells for 15000 at a vendor.

  • slide 5 of 10

    Topaz

    Chipped: +1-6 lightning damage to weapons, 11% lightning resist in shields, +9% chance to find magic items in helms and armor. It sells for 250 at a vendor.

    Flawed: +1-7 lightning damage to weapons, 12% lightning resist in shields, +15% chance to find magic items in helms and armor. It sells for 750 at a vendor.

    Normal: +1-8 lightning damage to weapons, 16% lightning resist in shields, +19% chance to find magic items in helms and armor. It sells for 2500 at a vendor.

    Flawless: +1-10 lightning damage to weapons, 19% lightning resist in shields, +24% chance to find magic items in helms and armor. It sells for 7500 at a vendor.

    Perfect: +1-15 lightning damage to weapons, 24% lightning resist in shields, +29% chance to find magic items in helms and armor. It sells for 15000 at a vendor.

  • slide 6 of 10

    Sapphire

    Chipped: +1-2 cold damage in weapons, 11% resist cold in shields, +7 to max mana in helms and armor. It sells for 250 at a vendor.

    Flawed: +1-2 cold damage in weapons, 15% resist cold in shields, +10 to max mana in helms and armor. It sells for 750 at a vendor.

    Normal: +2-3 cold damage in weapons, 19% resist cold in shields, +14 to max mana in helms and armor. It sells for 2500 at a vendor.

    Flawless: +3-4 cold damage in weapons, 24% resist cold in shields, +19 to max mana in helms and armor. It sells for 7500 at a vendor.

    Perfect: +3-6 cold damage in weapons, 29% resist cold in shields, +24 to max mana in helms and armor. It sells for 15000 at a vendor.

  • slide 7 of 10

    Emerald

    Chipped: +5 poison damage to weapons, 11% resist poison to shields, +3 to dexterity in helms and armor. It sells for 250 at a vendor.

    Flawed: +11 poison damage to weapons, 15% resist poison to shields, +4 to dexterity in helms and armor. It sells for 750 at a vendor.

    Normal: +17 poison damage to weapons, 19% resist poison to shields, +5 to dexterity in helms and armor. It sells for 2500 at a vendor.

    Flawless: +23 poison damage to weapons, 24% resist poison to shields, +7 to dexterity in helms and armor. It sells for 7500 at a vendor.

    Perfect: +29 poison damage to weapons, 29% resist poison to shields, +9 to dexterity in helms and armor. It sells for 15000 at a vendor.

  • slide 8 of 10

    Ruby

    Chipped: +3 fire damage to weapons, 11% resist fire to shields, +6-8 to max hit points in helms and armor. It sells for 250 at a vendor.

    Flawed: +4 fire damage to weapons, 15% resist fire to shields, +10 to max hit points in helms and armor. It sells for 750 at a vendor.

    Normal: +4 fire damage to weapons, 19% resist fire to shields, +14 to max hit points in helms and armor. It sells for 2500 at a vendor.

    Flawless: +5 fire damage to weapons, 24% resist fire to shields, +19 to max hit points in helms and armor. It sells for 7500 at a vendor.

    Perfect: +9 fire damage to weapons, 29% resist fire to shields, +24 to max hit points in helms and armor. It sells for 15000 at a vendor.

  • slide 9 of 10

    Diamond

    Chipped: +28% damage versus undead to weapons, 5% to all resistances in shields, +10 to attack rating in helms and armor. It sells for 250 at a vendor.

    Flawed: +34% damage versus undead to weapons, 7% to all resistances in shields, +15 to attack rating in helms and armor. It sells for 750 at a vendor.

    Normal: +44% damage versus undead to weapons, 10% to all resistances in shields, +20 to attack rating in helms and armor. It sells for 2500 at a vendor.

    Flawless: +54% damage versus undead to weapons, 14% to all resistances in shields, +25 to attack rating in helms and armor. It sells for 7500 at a vendor.

    Perfect: +69% damage versus undead to weapons, 19% to all resistances in shields, +30 to attack rating in helms and armor. It sells for 15000 at a vendor.

  • slide 10 of 10

    Skull

    Chipped: hit steals 2% life and 1% mana in weapons, attacker takes 2 damage in shields, replenishes life +2 and regenerates mana 8% in helms and armor. It sells for 500 at a vendor.

    Flawed: hit steals 2% life and 2% mana in weapons, attacker takes 3 damage in shields, replenishes life +3 and regenerates mana 8% in helms and armor. It sells for 1500 at a vendor.

    Normal: hit steals 3% life and 2% mana in weapons, attacker takes 4 damage in shields, replenishes life +3 and regenerates mana 12% in helms and armor. It sells for 5000 at a vendor.

    Flawless: hit steals 3% life and 3% mana in weapons, attacker takes 5 damage in shields, replenishes life +4 and regenerates mana 12% in helms and armor. It sells for 15000 at a vendor.

    Perfect: hit steals 4% life and 3% mana in weapons, attacker takes 6-7 damage in shields, replenishes life +52 and regenerates mana 19% in helms and armor. It sells for 30000 at a vendor.

privacy policy