FR-27 SFR Combat Rifle – A well-rounded weapon, the combat rifle will be favored by combat characters looking to mix things up at medium to long range. This weapon is both powerful and accurate at long distances, and it can be upgraded with a silencer, laser sight, and even a target-assist system. With all of that said, it can be a bit thirsty for ammo, so it must be used with precision despite the fact that it can be fired full-auto.
Huntsman Silverback – This basic double-barreled shotgun is as old-tech as it gets, and is available to players with certain pre-order packs. It fires two barrels at once and does significant damage, with the obvious disadvantage being its short range and slow rate of fire. There are no upgrades, so this weapon will likely be left to use as a novelty as more weapons become available.
Hurricane TMP-18 Submachine Gun – Encountered early, this short range, fully automatic weapon is good for medium-range skirmishes. It can spray-and-pray with the best of them, and since it’s not as accurate as many other rifles, it is the best choice for that use. Potential upgrades such as sound suppressors and laser targeting can turn this into a nice weapon for assassins feeling thuggish.
Longsword Whisperhead Sniper Rifle – Hey look, it’s a sniper rifle. It’s accurate at long ranges, but has a low rate of fire. There’s no need for a suppressor upgrade because it is built-in. As you might expect, this is the weapon of choice for long-range kills, but is a poor firearm for short-range work.
Longsword 202 Sniper Rifle – Hey, look, it’s another sniper rifle. This one is a bit less conventional, however, as it is semi-automatic and holds five-round magazines. The big downside to this rifle is the fact that a suppressor is not built-in, making it suitable only to situations where detection isn’t feared.
PAX-22 Tranquilizer Rifle – Looking to take out enemies from a decent range without killing them? That’s what this is for. The tranquilizer rifle fires darts that put out a human’s lights in a few seconds, unless you hit them in the head, which results in immediate incapacitation. Besides being non-lethal, this weapon is also quiet, so it can be used with little fear of alarming other guards.
Widowmaker TX Shotgun – This big, nasty shotgun does what all shotguns do best – kill people at short ranges. It’s not quiet, and it’s not accurate, but it is powerful and messy. With all of this said, the shotgun’s usefulness is somewhat negated by takedowns, which are generally quicker and quieter. Of course, they do require energy, so the Windowmaker will be preferred if you happen to find yourself in knife-fight range with a group.