T he basic component of the hacking mini game is the Capture ability. Access to this category of augmentation is unlocked during Adam’s first mission following his surgeries (early in the game). The initial unlock is free, and will grant three modules: Hacking Capture, Capture 1, and Camera Domination.
Hacking: Capture unlocks the basic ability to hack terminals.
Capture 1 grants Adam access to any terminal with level 1 security protocols in place.
The Camera Domination module allows the player to deactivate any cameras attached to security hubs that have been successfully hacked. Use this to shut off any pesky cameras covering the approach to sensitive areas to avoid detection. If a camera sees you, an alarm will sound and guards will come running.
There are two upgrade paths to take within the Hacking: Capture augmentation. The first path allows access to progressively more secure terminals, and includes the Capture 2, Capture 3, Capture 4, and Capture 5 modules. Unlocking each progressive level will enable Jensen to attempt to hack terminals, alarm panels, safes, and door keypads of the corresponding security level.
For example, unlocking Capture 4 will allow Jensen to access terminals of security level four, three, two, and one, but he will not be able to hack level five terminals.
The other set of modules affects the types of things Adam can do when he hacks a security hub. Turret Domination allows him access to a hub’s automatic weapon turret controls. Once inside, Jensen can turn hostile turrets against his enemies or shut them down completely.
After Turret Domination comes Robot Domination. With Robot Domination unlocked, the player can seize control of any robots connected to a security hub they have hacked. The associated robots can be shut down, or sent to destroy anyone in the area who might stand between Adam and his objectives.