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Charging an Arm and a Leg: Guide to Arm and Leg Augmentations in Deus Ex: Human Revolution

by: Benjamin Sell ; edited by: Milawe ; updated: 4/17/2012 • Leave a comment

Looking to improve your aim while moving or while firing full auto in Deus Ex: Human Revolution? Does the prospect of punching through walls and tossing around vending machines appeal to you? If so, you'll definitely want to check out our complete rundown of all arm and leg upgrades in the game.

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    Deus Ex Human Revolution   Augmenting your personal version of Adam Jensen in Deus Ex: Human Revolution is one of the best parts of the game. Whether you want to be a stealthy hacker who sneaks by enemies or a badass weapons expert who promptly shoots them in the face, there are augmentations to help you reach your goal.

    The augmentations available for Adam’s arms and legs are particularly diverse. There are modifications that will enable him to run silently, jump higher, and run faster. You’ll also find modules that increase Jensen’s accuracy while he’s on the move and enable him to carry far more items in the inventory.

    Check out all the available arm and leg augmentations in Deus Ex: Human Revolution.

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    Cybernetic Arm Prosthesis

    Human Revolution   The Cybernetic Arm Prosthesis augmentation contains eight separate modules to choose from. The first, Instant Take Down, is unlocked early in the game after the tutorial mission has been completed. Instant Take Down grants the ability to take down a single enemy instantly by pressing the indicated button.

    Takedowns can be lethal or non-lethal. Choosing between them is a simple matter of tapping the button for a knockout blow and holding it for a more permanent solution. Takedowns cost a full energy cell to pull off.

    Beyond Instant Take Down, there are a few separate upgrade paths you can follow. The Punch Through Wall module allows Adam to break through specially-marked light walls with a single punch. If an enemy happens to be standing on the other side, you’ll take him out with a special takedown, as well. Punch Through Wall costs a full energy cell.

    Moving further down the Cybernetic Arm Prosthesis tree, you can gain access to the Recoil Compensation 1 and Recoil Compensation 2 modules. Unlocking the first halves the amount of recoil Jensen experiences when firing weapons, making it much easier to maintain your aim. Unlocking the second module reduces all felt recoil, with any weapon, to nothing.

    Also available is the Move/Throw Heavy Objects module. It does exactly what it sounds like it should, allowing Adam to pick up and throw heavy objects in the game. This can come in handy for accessing secret passages or if you ever need to use a refrigerator as a projectile.

    The final series of modules inside the Cybernetic Arm Prosthesis augmentation are the Carrying Capacity upgrades. There are three levels of this module, each costing one Praxis point. Unlocking Carrying Capacity 1 will increase the in-game inventory by two columns. Each successive module will add another two columns until the full capacity is reached.

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    Aim Stabilizer

    While the Recoil Compensation modules above are used to increase accuracy by reducing recoil, the Aim Stabilizer augmentation Combat Augmentations   contains a pair of modules designed to reduce the penalty to accuracy while moving around.

    Unlocking the Aim Stabilizer augmentation also grants the Aiming Motion Control 1 upgrade, which reduces the amount which your reticule expands while moving by 50 percent. Great for those who like to shoot on the move.

    Spending an additional Praxis point in Aiming Motion Control 2 will completely negate all movement-based penalties to aiming.

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    Cybernetic Leg Prosthesis

    Adam Jensen   This augmentation contains several modules designed to change the way Adam moves through the environment and render him silent as he does so. Unlocking the Cybernetic Leg Prosthesis augmentation will also grant access to the Jump Enhancement module, which allows Jensen to jump to heights of almost nine feet.

    The Sprint Enhancement module increases the speed with which Adam can sprint through the environment. With this module unlocked and activated, it’s possible to reach foot speeds of up to 24 feet per second.

    The remaining modules enable Jensen to move through the environment more stealthily by removing all noise associated with his actions. The Run Silently upgrade will deaden all sound produced when walking and running, allowing him to sneak up behind enemies without danger of being overheard.

    After Run Silently has been unlocked, you’ll have access to the Sprint Silently module. This mod allows Adam to sprint without making any detectable noise.

    Finally, after Sprint Silently has been unlocked, you’ll gain access to the Jump/Land Silently module. This add-on completely mutes any sound generated when jumping or landing, allowign you to quite literally get the drop on unsuspecting guards.

    Upgrading Adam Jensen’s augmentations in Deus Ex: Human Revolution is a key aspect of gameplay. Many of these augments will make getting through the game’s later levels much easier, so don’t neglect them as you go through.

    Be sure to check out the other sections of our guide for more on augmentations in the game.


  • All images and references from Deus Ex: Human Revolution.

Compete Guide to Deus Ex: Human Revolution Augmentations

Whether you're augmenting Adam's combat capabilities or turning him into an invisible ninja, our guide to augmentations in Deus Ex: Human Revolution will help you decide which augments to unlock and when to unlock them.
  1. Self-Improvement: A Guide to Augmentations in Deus Ex
  2. Get Out of My Head: Cranium Augmentations in Deus Ex: Human Revolution
  3. Charging an Arm and a Leg: Guide to Arm and Leg Augmentations in Deus Ex: Human Revolution
  4. Have a Heart: Complete Guide to Torso Augmentations in Deus Ex: Human Revolution
  5. Don't be a Hack: Make Use of Hacking Augmentations in Deus Ex: Human Revolution