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The Good Parts
Red Alert 3: Uprising has an amazing array of new units, each with a unique look and ability designed to be coordinated with the other units under your military arm. The Empire's Archer Maidens can immediately fire off a huge salvo or take their time and fire off a new, and slower-firing, laser death arrow that devastates. The floating Giga Fortress is tough on your tanks; the Soviet Crushers have no guns, but they crush your men, vehicles, and buildings; and Harbinger Gunships give the Allies control of the skies.
Psychic Japanese school girl maniac Yuriko Omega is back as a unit that is the star of this game. The special campaign where you play her as she uses her telekinesis ability to throw opponents around is the best campaign of the title. You have four hot-keys mapped to her special abilities that work wonderfully, which was the most entertaining part of Red Alert 3: Uprising. Find out what else works and doesn't work in this Command and Conquer Red Alert 3 review.
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The Bad Parts
The AI included with Uprising isn't as smart as some of the computer opponents you played against in previous Red Alert titles. Certainly there's entertainment in destroying dumb opponents with spectacular weapons, but only for awhile. The basic strategy is for the enemy to build more and try to over-run your base, no deep strategies involved. In addition, the path-finding ability of the AI commanding your units will often take your men right through heavily defended areas, rather than finding away around. You need to watch your units carefully to make sure they reach their destination.
The missions include with Uprising are too simple in construction and depth, most only give you a few boring units to use, while they give your enemy the best of the best. All the campaigns take away all the fun and entertaining tools you have for strategic and tactical warfare, and leave you wondering where all the toys are.
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The graphical production values for Uprising are average for PC games being developed, with 50 pixel game characters that will have you wishing for a little more graphical detail. Despite this, each unit has an amazing and unique visual look that appeals to the eyes, with bright colors and an inviting visual composition.
The animations are all nice, smooth and fluid, and at an even game pace that's consistent through all the campaigns. The new visual effects are some of the best in the series; the new units have really improved the visual explosiveness of this experience.
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The sound effects of the weapons and units are as entertaining as you remember, each has a unique sound that allows you to recognize it on the battlefield, and many make spectacular sounds that rock the senses.
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This single player experience lacks entertainment options we have come to expect, and the single new game mode, Commander's Challenge mode, is poorly designed and makes me think they didn't play this mode before they included it. A global campaign in which you decide the mission and faction you play and unlock new units by defeating commanders who implement them in battle may sound nice at first, but you start without any interesting and useful units, while your enemies each get a unique and powerful weapon you don't have access to unless you defeat them.
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The Last Word
Red Alert 3: Uprising is actually less entertaining than previous titles, but it's still Red Alert fun that will keep you entertained if you've played previous games in the series. They call this Expansion Pack 1 in the file name, so they're thinking about other expansions for this game. Hopefully, they'll read this review and realize the AI included with this game isn't powerful enough to handle a single player experience and fix the problem, before they decide to make the next game in the series.