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It is widely known and recognized by many strategy gamers that Sid Meier's Civilization game was THE computer game when it was introduced in 1991. It was first real turn-based strategy ever, with the latest PC playable version of Civilization being "Civilization IV", launched in October 2005. For a computer game 3 years is an eternity - but not for Civilization series game – it is still a very playable and enjoyable game today.
With game victory options described in “Civilization IV – Part I" article, and several the pre-game selections (choosing the map, the climate and sea level) covered, we continue our overview the effects of map size - and relevant game-winning plans.
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The size of the world will have important effects on the game. For one thing, it limits the number of civilizations that will be in the world. A “Duel"- sized world can hold up to three civilizations for example (usually having 2), while a “Standard" can hold eight, and a “Huge" world a whopping twelve civilizations. Of course, you can always choose "Random" to meet the unknown - however it is not recommended since the algorithm seems to "favor" smaller maps - and you will often find yourself playing with only 3 civilizations - not real fun...
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Effects and Strategy
As a general rule, the larger the world, the longer the game will take to complete. Civilizations will be larger and thus take more effort to conquer. A larger world generally means that there are more units and cities in play, and this means that each turn will take longer to complete. It may be fun to conquer a huge world, but it may also be a big time commitment.
Different victory conditions have to be used wisely on different worlds. While “Conquest" and “Domination" are a logical choice for smaller maps, "Cultural" or 'Diplomatic" victories are easier achieved at larger maps.
It is recommended to play first few games, you stick with “Standard"- sized maps - or even smaller. Also, remember - a huge map can be a serious challenge for your hardware – especially computer memory and graphic accelerator.