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It is widely known that Sid Meier's Civilization was THE computer game when it was introduced in 1994; becoming the first-ever turn-based strategy game. The game had several upgrades and in October 2005 the latest PC playable version of Civilization - "Civilization IV" was released.
Even today, Civ IV it is a very playable and enjoyable game with decent graphics and potent AI. With the victory options previously described alongside most of the pre-game selections (choosing the map, the climate and sea level, game speed and world size, Difficulty Levels (A,B)) covered, we continue with a review of players' civilization choice in the game. The next nation is Japan.
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Japanese Empire Overview
The Japanese have the Samurai as their unique unit (replacing Swordsman). The advantage is not very big, however. The units are of the same strength, require Civil Service and Machinery to train and receive +50% with melee units. However, in addition Samurai receives 2 first strikes. Not a very serious advantage. By the way, you can’t train Samurai with Copper (Maceman you can); plus Iron is required.
The starting technologies for the Japanese are Fishing and The Wheel. This means that Sailing is available instantly as well as Pottery.
The civilization has only 1 leader – Tokugawa.
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The Leader – Tokugawa
Tokugawa is defined as “Organized" and “Aggressive"
Being “Aggressive" means that you will have a bonus of free promotion (Combat I) for all melee and gunpowder units – making your Axeman, Samurai, Musketman etc. 10% stronger from the very beginning. Barracks are constructed at double speed – something you would want to build in all your cities as it requires no technology at all. Plus, with barracks your units are even stronger (free promotion of your choice). Drydocks are speeded up as well, giving you an option to build naval units twice as fast and giving them more experience. Steel should be discovered to take advantage of this building. However, beware – drydocks reduce your city health.