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Champions Online Framework - Telepathy

by: Michael Hartman ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

Telepathy is one of the two Mentalist frameworks in Champions Online. It has a great deal of support powers - particularly crowd control and healing. When numerical information is given, it is from the point of view of a level 40 character with no super stats or talents picked.

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    Definition of Terms - Champions Online Powers

    • empathic healing   Energy Builder - This is basically your auto attack. It deals some damage but it is primarily there to generate energy for your other attacks.
    • Close Attack - A melee range attack.
    • Close Area Attack - Melee range or PBAoE attack.
    • Ranged Attack - An attack made at range.
    • Ranged Area Attack - An area effect attack made from range.
    • Buffs - Enhancements to yourself or allies.
    • Healing - Ability that heals self or others, or resurrects.
    • Crowd Control - Abilities that control, hold, root, or snare your opponent.
    • Summon - An ability that summons a pet to assist you.
    • Block - A block enhancing shield.
    • Tier 0 - An ability you can take without taking any other powers in the set.
    • Tier 1 - You must have 1 other power from that set, or 2 from any other set before taking the power.
    • Tier 2 - You must have 3 other powers from that set, or 5 from any other set before taking the power.
    • Tier 3 - You must have 5 other power from that set, or 8 from any other set before taking the power.
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    Telepathy - Energy Builder

    Psi Lash (Tier 0) - This is a maintained energy builder, which is not terribly common. It generates decent energy from range, so at its core it does the job. One possibly benefit of a maintained energy builder is that you can turn off the automatic firing, and use single button presses of the 1 key to get a couple hits of energy. For support characters who may not want to attack constantly, this is a decent option.

    Advantages of Note: Psychic Reverberations has a 10% chance to lower the target's ego damage resistance by -34% for 6 sec. This sounds great at first, but a debuff that happens only 1 in 10 hits and lasts only 6 seconds is of dubious benefit.

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    Telepathy - Close Area Attack

    ego sprites   Ego Sprites (Tier 1) -This is an AoE ego damage DoT. Grants Telepathic Reverberation for 6 sec if you have that power.

    Advantages of Note: Slave Mentality causes the sprits to return to you after 10 seconds and heal you. This will only happen if the sprites deal their full damage (in other words, the target does not die before the 10 second DoT finishes). Many players swear by this advantage and use Ego Sprites almost exclusively when solo. The Slave Mentality heal can stack up to 5 times. In late September 2009 the heal was cut in half, and many feel the advantage is no longer worthwhile.

    • 470 ego damage over 10 sec.
    • 19 energy.
    • 0.67 activation.
    • 25 foot sphere.

    Ego Storm (Tier 3) - Maintained AoE attack. Deals continuous ego damage and applies a hold to nearby targets. Grants Telepathic Reverberation for 6 sec if you have that power.

    • 74-306 ego damage.
    • 31 energy initially, 20 energy per 1 sec.
    • 0.5 sec activation.
    • 25 foot sphere.
    • 15 sec cooldown.
    • 0.5 hold for 14 sec.

    ego-storm  

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    Telepathy - Ranged Attack

    ego blast   Ego Blast (Tier 0) - Ego damage and hold on tap, charge increases damage and energy cost. Grants Telepathic Reverberation for 6 sec if you have that power.

    • 71-641 ego damage.
    • 7-77 energy.
    • 2.5 sec charge.
    • 0.67 sec activation.
    • 100 foot range.
    • 0.75 hold for 6.7 sec.
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    Telepathy - Buffs

    Telepathic Reverberation (Tier 1) - This is an innate passive that does not need to be slotted. It generates energy for each target that you have held, and for each held target that you strike with Telepathy attacks. If you pick up enough holds and telepathy attacks, this can be a source of significant energy return.

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    Telepathy - Healing

    Telepathy contains more healing abilities than any other set. Along with the crowd control powers, this is why Telepathy is considered the primary supoort framework (though that title may go to the Celestial framework in the long run).

    empathic healing   Empathic Healing (Tier 1) - Maintained heal that heals the target continuously. If there is no target, you heal yourself. The amount of health healed scales with your PRESENCE stat. Taking damage interrupts this power. The interruptibility of this power is a critical disadvantage. Solo players do not want to take this as a self heal. This is widely considered the worst of the heals due to large healing aggro, the interruptibility, and the cooldown.

    • 124-350 healing.
    • 9.8 energy initially, 9.8 energy per 0.5 sec.
    • 0.67 sec activation.
    • 6.0 sec cooldown.

    Psionic Healing (Tier 2) - When tapping the button, this is a small quick heal with no energy cost. If there is no target, you heal yourself. The amount of health healed scales with your PRESENCE stat. If you heal someone other than yourself, it will actually GENERATE energy. When charged, it heals more but does not return energy when used on a target.

    • 66-1,401 healing.
    • 0-85 energy.
    • 3 sec charge.
    • 0.6 sec activation.
    • 100 foot range.
    • +12% energy when used on a target other than self.

    mindful reinforcement   Mindful Reinforcement (Tier 3) - This ability puts a damage shield on the target and will also heal the target by whatever shield health is remaining when the effect expires. Shielding and healing both scale with your PRESENCE stat. If the shield is destroyed (all of its health is churned through by attacks) there is no healing effect. The healing is supposed to be twice what is left on the shield, but as of October 1, 2009 it was bugged and would give the healing all the time no matter how much shield is left.

    • Absorbs up to 834 damage for 8 sec.
    • After 8 sec, heals 1,709 health.
    • 77 energy.
    • 0.67 sec activation.
    • 50 foot range.

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    Telepathy - Summon

    summon nightmare   Summon Nightmare (Tier 2) - Summons a stationary, Larval Horror. When fully charged, it also summons an Etherhound. They last for 20 seconds or the death of the target they were summoned on. Higher ranks summon different pets. You can summon multiple nightmares on different targets.

    • 63 energy.
    • 1 sec charge.
    • 2 sec activation.
    • 50 foot range.

    collective will   Collective Will (Tier 3) - Summons an entity that will reduced the ego resistance of your target. It summons up to 3 additional entities if nearby enemies are held or confused. Additional ranks of the power increase the magnitude of the resistance debuff.

    • 75 energy.
    • 2 sec activation.
    • 50 foot sphere.
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    Telepathy - Crowd Control

    Ego Placate (Tier 1) - Reduce the target's chance to attack you. Other than the damage debuff, this is a relatively limited power. It may have some serious end game use however, when cosmic/legendary bosses need all the debuffs you can hit them with. The frequency with which you have to apply it, however, could get terribly onerous.

    • 15 energy.
    • 0.67 sec activation.
    • 50 foot range.
    • -8.3% all damage strength on target for 12 sec.

    ego sleep   Ego Sleep (Tier 1) - Applies a sleep to your primary and nearby targets. Charge increases the area of effect. Grants Telepathic Reverberation for 6 sec if you have that power. Sleep breaks on damage.

    • 20-32 energy.
    • 3 sec charge.
    • 0.67 sec activation.
    • 50 foot range, 0-9 foot sphere.
    • 15 sec cooldown.
    • 2.2 hold for 12 sec.

    Mind Lock (Tier 2) - Confuses your target. Charge increases the strength of the effect. Grants Telepathic Reverberation for 6 sec if you have that power.

    • 24 energy.
    • 1.5 sec charge.
    • 0.83 sec activation.
    • 100 foot range.
    • 15 sec recharge.
    • 0-1.5 confuse for 10 sec.

    Psychic Vortex (Tier 2) -Creates a Psychic Vortex entity that moves around debuffing targets. If the affected targets attack and damage anything, they take feedback damage upon themselves. The feedback damage can happen up to once every 3 seconds, and subsequent feedbacks will deal more damage.

    • 25 energy.
    • 1 sec charge.
    • 0.5 sec activation.
    • 50 foot range.
    • 15 sec cooldown.

    psionic vortex  



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