Patricians and Plebeians - Citizens in Caesar 3 Overview
Patricians and Plebians is not a role-playing game, but the two main classes of citizen in the Caesar 3 PC game. This article takes a look at the two main classes of citizen, and how they affect your city.
Patricians & Plebians
We have briefly touched on patricians and plebeians in previous articles, forming the main class-structure of Roman times and also in the Caesar 3 game. The patricians are the rich who reside in your city; they will not count towards your existing workforce but require more services than plebians and, moreover, you need to feed them well whilst your farming-industry work-force decreases. This means that as a housing district will increase into a villa or a grand villa, the number of available workers will decrease slightly but not the number of people you need to feed in the city.
Patricians pay high-taxes and when you see a housing district that has evolved or looks particularly nice, you should place a few forums which are the buildings that generate a tax collector. You can generally recognize patrician citizens by their white frocks and if you right-click on them to find out their state they will have a well-spoken accent. Patrician housing districts can improve your prosperity rating, not only because they live into expensive dwellings but also because of the taxes they pay which represent the majority of the tax income in your city.
Plebians, on the other hand, provide the workers for your city, and you don’t necessarily have to have tents in order to have plebeian citizens. Houses like the small insulae or large insulae provide plenty of workers and they house many more than a simple tent or hovel. Your plebeian work-force is therefore determined by your population size, the quality of your population (i.e. rich or poor) and their age. People of school age, or under the age of 22, will either go to a school or an academy as long as those exist in your city. Past the age of 22 you will have people working and providing a variety of services for the town until they are considered retired by the game at age 50.
As I found out when first exploring the game’s mechanics, the amount of young people or people of working age is entirely random in the game; I often found that once I had shortage of workers, simply waiting for young people to turn of working-age didn’t solve the problem at all. The only way to solve these shortages is to build more housing or for rich houses to devolve.