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Caesar 3 City Building Guide - The Basics of Building A City.

by: theinkandpen (Robert Mullon) ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

This is the beginning of a multi-part guide which explains the many elements that make a successful city in the Caesar 3 game. Here we look at the very basic things you need at the beginning of your game career, such as suitable building areas and basic services.

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    As you first start playing the game, the amount of things you need to do may seem overwhelming especially at the beginning of your city-building career. Although the first assignments are quite simple, serving more as a tutorial rather than a real assignment, once you begin building in the rank of ‘Engineer’ and beyond you’ll find it more difficult to keep the various elements of the game under control.

    You will find that as your city gets larger you will need to provide your citizens not only with the basic services, such as water and food, but also with more health structures and more entertainment venues. This logically creates an employment problem, where more workers are needed for the buildings you have just placed. Hence, you need to build more housing, attract more immigrants and as you can clearly see, we are caught in a ‘catch-22’ here. So how do you solve these problems? By building effectively and gradually since the beginning of assignments, which is what we will look at in the following guides.

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    Suitable areas for building

    Firstly, have a look at the map, perhaps by slowing the game down in the ‘Speed Settings’ under the ‘Options’ tab. This allows you to scout the terrain without time moving on too quickly, which will have disastrous consequences. Upon scouting, look for natural water-sources such as a river or a lake for instance. This is where you will build your first reservoir and eventually connect an aqueduct to install fountains in your residential districts. Remember to head towards the centre of the map in case of a dangerous province, you don’t want invaders to head for your senate!

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    Housing Plots and Basic Services

    Once you have a reservoir set up you can build roads to set up housing-plots. Perhaps you can just draw square blocks of roads (although keep them small at first) and put a fountain at the edge of the block to then finally build your housing.

    Now build a few prefectures and engineers posts so your buildings will not collapse; there will be a greater need for these at the beginning as structures will not have developed fully yet.

    After water your people will need food, which is provided by your farming industry; place a wheat-farm on suitable land (yellow patched land on the terrain) and begin farming for wheat. If wheat isn’t available place any other kind of farm, such as a pig-farm, but bear in mind that wheat grows quicker than any other food-type. Next to the farms build a granary - all of this should be away from your housing district but not too far. Next place your market between the granary and the residential district, so that the trader will eventually supply your people with food.

    In short your order of priorities is this: water, housing, safety and food. These are the very fundamental things your city will need in order to develop well, without too many problems. Below is an example of what it should look like, with quite a few prefectures and engineers posts placed and a straight road leading to the farming district.

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    An example of a beginning settlement

    Your very first town!
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    Caesar 3 Walkthrough

    This Caesar 3 Walkthrough for building cities has been divided into chapters. These chapters are detailed as follows:

    Chapter 1: City Ratings & Influencing Factors - Describes city rating scores and factors which affect them (8 pages)

    Chapter 2: People & Population - Describes the people of Caesar 3 and strategies to build population (6 pages)