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Brothers in Arms – Walkthrough – Chapter 1

by: theinkandpen (Robert Mullon) ; edited by: Michael Hartman ; updated: 4/17/2012 • Leave a comment

Attention Men! At 2300 hours the 502nd PIR will be landing in 'Utah' to begin 'Operation Neptune.' Be prepared, pack your lunches, and sift through this ‘Brothers in Arms’ walkthrough for any chance of success. Now move it!

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    Much has been written about the second Great War, and many video games have been released for the sedentary jarhead. The first release of the popular ‘Medal of Honor’ series, for the Playstation platform, has undoubtedly paved the way for an ampler scope in first-person shooters, particularly those depicting the major theatres of World War two.

    If you want an experience of the European theatre, particularly the invasion of Normandy, this game is for you; Road to Hill 30 is particularly focused on tactical advantage achieved through team cohesion. You will eventually command various units whose survival is the key to your objectives. This ‘Brothers in Arms’ walkthrough and strategy guide, should go a long way in helping you achieve success in the game, even if you decide to only use it as a basis for your playing-style.

    In the first part, we will look at the general aspects of the game, since completion of the first chapter is rather short. This includes weapons available and some insight into the importance of ‘fire and movement’ in the game.

    Barbie Horse Adventure fans are not welcome here: now read onwards, it’s where the action resides. This message will self-destruct shortly.

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    Frequently used Weapons

    There is quite a variety of World War 2 weapons available in the game, although some are rare (like the M1903) and will likely be mission specific. Depending on your style, i.e. assault or battalion sniper, you’ll likely have your preferred choice and stick with it throughout.

    Pistols

    M1911 Browning  

    M1911 Browning – This will be the first weapon to be issued to you, in the real missions, since you will be stripped of all your gear. It’s unlikely that it will be your primary weapon in action, with such low accuracy and short-range, but it can easily be used to mop-up. Once equipped you carry 11 rounds of 8 clips, with one in chamber.

    Walther P38 – The pistol used by the Jerries in game, instead of the Luger known for its distinctive breechblock mechanism. The P38 is rather more accurate than the Browning at medium distances and the ammunition is the same. You are not likely to encounter this gun early on, as the belligerents use rifles instead.

    Rifles

    M1 Carbine  

    M1 Carbine – The M1 is a decent weapon, with good accuracy and high damage at short to medium ranges. Not as good as the Garand, which I highly prefer for picking off enemies, but still a good rifle particularly if you use it when flanking from a distance, and the enemy is exposed.

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    Brothers in Arms Walkthrough, 'Rifles' contd.

    Mauser Karabiner 98 Kurz – The Karabiner 98K is a very good bolt-action rifle, both in terms of accuracy and damage. Some players swear by this rifle when playing the game and, personally, I don’t know why. The long reload times and heavy recoil don’t quite compare to the M1 Garand, however you might want to use it due to its popularity.

    M1 Garand – This semi-automatic rifle is incredibly accurate for picking off belligerents, and its peep sight ensures this accuracy in your one-shot kills. The rifle will likely be issued to you in missions although you can find it lying around. In short, one of the finest weapons and the game does it justice.

    Machine guns

    M1A1 Thompson   M1A1 Thompson – Although the accuracy of this weapon isn’t great it makes for a good addition when you are assaulting, once the enemy is suppressed. It has heavy recoil and 6 round of 20 clips which will run out quite quickly. Only really recommended when you have reached a tactical advantage and the enemy has no turrets or mounted machine guns.

    MP40  

    MP40 – Largely more accurate than the Tommy, also due to the ghost-ring sight mounted on the far end, and has a larger ammunition capacity with 32 clips per round. It’s ideal for suppression and assault purposes, though you are still unlikely to really hit anything at long range particularly if the enemy is well covered.

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    Chapter 1 – Hill 30

    Take cover and enjoy...   Finally we come to completing the first chapter, though it’s really a prologue or intro to the game. You may have asked yourself ‘Where is the Brothers in Arms walkthrough gone?’ or ‘Why the long gun-section?’ Since the purpose of the first chapter is to just stand there (pretty much), this article also serves as an introduction to the game’s weapons aside from just being a strategy guide.

    As you start the chapter you will be under heavy-fire by a few German troops. You can aim and take out a few if you wish but the chapter’s end will reach once a panzer fires, and you will then loose consciousness.

    Watch the sequence and move onto the real action in Chapter 2.