Attack Helicopter Unlockables
Attack helicopters are a little slower than their scout counterparts, but make up for their lack of speed with greatly-increased firepower and upgradability. Attack helicopters also carry two soldiers, a pilot and a gunner, enabling them to simultaneously attack multiple targets.
Attack helicopter unlockables include:
IR Flares, 300 experience: deployable infared flares capable of distracting incoming enemy guided missiles.
Heat Seekers, 800 experience: guided missiles capable of locking on to enemy aircraft.
Stealth, 1600 experience: enemy ability to lock on and track your helicopter is decreased.
Autoloader, 2800 experience: an enhanced mechanism that reduces the minimum time between firing bursts of the helicopter’s primary weapon.
Zoom Optics, 4400 experience: 3x, selectable magnification for the gunner position.
Proximity Scan: 6500 experience: external sensors that automatically detect and spot nearby enemy units.
Air Radar, 9000 experience: minimap range increase and automatic spotting of friendly and enemy aircraft.
Guided Missile, 12000 experience: missiles capable of locking on to and tracking enemy land vehicles and laser-designated targets.
Extinguisher, 16000 experience: a controlled air pressure release that will extinguish fires in the engine compartment, helping disabled helicopters to return to normal operation and recover from damage.
Maintenance, 20000 experience: improved ability to recover from damage.
Thermal Optics, 25000 experience: enhanced optics for the helicopter’s gunner position, allowing them to spot soldiers and vehicles far more easily.
Laser Painter, 30500 experience: Nose-mounted targeting system for the chopper that automatically paints enemy vehicles as a target for teammates using laser-guided weapons.
Below Radar, 37000 experience: your helicopter’s heat signature is greatly reduced when flying at low altitudes, making you disappear from enemy radar and preventing enemy air-to-air missiles from locking on.
ECM Jammer, 44000 experience: electronic countermeasures that prevent your aircraft from being locked on to for a short time when activated.
Guided Rocket, 51000 experience: the pilot’s dumb-fire rocket system is enhanced with semi-active guidance, allowing them to track enemy targets to some degree.
TV Missile, 60000 experience: helicopter gunner gains the ability to launch missiles that are guided by nose-feed video, enabling precision strikes.