Weapons Training Course with Mina
Mina offers the weapons course. I won't walk you through the basics. Just point and shoot for the most part. This is actually the only course I ever had trouble with in the game, for the record.
Three things to really remember. Time isn't that important, unlike in the other tests. The difference between taking a minute and a half and two minutes was just five points. On the other hand, a miss costs you one point. Critical hits are worth five points. There is no reason at all to rush. Just fire slowly and accurately. Go ahead and sprint between stations though.
The progression of the actual course is all that matters, so the starting training for pistols and firing from cover is irrelevant. You don't even repeat it if you retake the test. To start the course out, get a really good start on the pistol range. Critical hits are worth an extra five points, so take your time and try to get all critical hits on the pistol range. Just hit the first three targets and then enter the course. Put one more in the last target and advance to the shotgun section.
This is easy. Level it right at the center of the course and let it get the full red ring for a knockdown shot. Hit the two targets with one blast as they cross the center. You should get a five point bonus for multiple kills with one shot and also get at least one critical hit from that blast. Repeat it with the second set further down range. You should have time to get another knockdown shot lined up.
Run forward through the path. Don't bother aiming at the two targets that pop up. Just look in their general direct and fire blindly. At least some of the shot will hit them.
The SMG is the big trick. Even though you are supposed to just rake fire across the targets, you can't do that without racking up a bunch of misses. Just fire two shots, one from each gun, at the target. Aim at the center and they should both hit. Just click once and let go. Take out the first five and then the two that come through the door.
Get up to the assault rifle course and get ready to lose a few points. Even with good fire control, you'll probably send a second shot into the wall after the first hits the target. If you've been following my advice, these five misses won't be a problem. Just line up accurate shots and finish off strong. This will end the test. Go up the ladder and back into the room with Mina.
If you took about two minutes or so to do this, which is reasonable, then you should have a free sixty points to start with. A few critical hits will boost that more. The hits throughout the course are each worth half a point. The multiple kill with the shotgun is worth five. Unless something went wrong, you should have more than 100 points.