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Flashy Guns And Dangerous Criminals
Shooting at opponents and getting shot at in APB: Reloaded is quite fun and exhilarating. It’s about as intense as any third-person shooter out there and as engaging as any open-world Grand Theft Auto game. Nevertheless, the main thing to keep in mind is that not every weapon in the game behaves the same and not every gun is good for every situation. To help you get acquainted with the arsenal of weapons in the game you can check out the complete APB Reloaded Criminal weapon guide right here.
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What’s So Special About Being A Criminal?
Enforcers and Criminals in APB: Reloaded have some distinctive tastes in weaponry. There are some special weapons available for Criminals that aren’t available to Enforcers just as well, there are special weapons available for Enforcers that aren’t available for Criminals. If you’d like to view some of the differences be sure to check out the Enforcer’s weapon guide to get a good idea of the benefits that come along with playing as an Enforcer.
As for Criminals…they receive a few bonus upgrades in several weapon categories, including special light-machine guns and special shotguns and assault rifles that can only be unlocked via completing missions and gaining respect with varying contacts.
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So…Crime Does Pay?
Criminals can make money any number of ways to afford guns and equipment on the fly. Take note, however, that it’s important to know what weapon you’re saving up for based on your play style. A lot of players may encounter another player using a really cool rifle, shotgun or explosive type weapon and think it’s awesome, yet find out after they purchase it that it’s not the kind of gun they thought it was.
Be sure to pay close attention to the weapons and their purpose for use in situations they were designed to be used in. For instance, shotguns and light machine guns cannot be used from out of a passenger window but a grenade launcher can.
Criminals can also purchase certain LTL (less than lethal) weapons from the auction house but it’s important to know why you would use them and for what situation. Crowd control weapons are not available to criminals from vendors or NPCs.
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Weapon List - Assault Rifles
N-TEC 5: The starter N-Tec that is unlocked after a few contact missions. This is one of the best all-around assault rifles on the game.
N-TEC Adeen: Features two upgrade slots, costs $210,000.
N-TEC Dvah: The final upgraded version of the N-Tec, featuring three slots. Costs $1,000,000.
Star 556: The starter rifle for Criminals and Enforcers. Players start with this weapon.
Star 556 I “Army Ant": Comes pre-loaded with an upgraded. Requires rank 18.
Star 556 II “Mantis": Comes with two pre-loaded upgrades, level 2 magazine and level 1 hunting sight.
Star 556 R&D I: The first Star 556 that allows for a single upgrade.
Star 556 R&D II: Allows for two upgrade slots. Costs $231,080.
Star 556 R&D III: Features three upgrade slots. Requires rank 18 and $1,000,000.
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O-PGL79R NFCP 2: Allows for a single upgrade slot. Requires rank 18.
O-PGL79R NFCP 3: Allows for two upgrade slots. Requires rank 18. Costs $1,000,000.
OSMAW NFCP 1: First unlockable rocket launcher. Requires rank 58.
OSMAW NFCP 2: Allows for an upgrade slot. Requires rank 58.
OSMAW NFCP 3: Allows for an additional upgrade slot. Requires rank 58. Costs $1,000,000.
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High Velocity Weapons
Agrotech DMR-SD: The first available high-velocity sniper rifle. A good starter sniper rifle.
DMR-SD I “Assassin 5Zero R1": Comes pre-loaded with an upgrade. Requires rank 18.
DMR-SD II “Assassin 5Zero R2": Comes pre-loaded with two upgrades: quick sling and extended range. Requires rank 24.
DMR-SD R&D I: The first available sniper rifle with a single, empty upgrade slot.
DMR-SD R&D II: Features two empty upgrade slots. Requires rank 18.
DMR-SD R&D III: Features three empty upgrade slots. Requires rank 18.
N-HVR 762: The first available in the HVR series of sniper rifles. Extremely dangerous at a distance.
N-HVR 762 Nol: Comes pre-loaded with an upgrade. Costs $33450, requires rank 18.
N-HVR 762 Adeen: Comes pre-loaded with two upgrades. Costs $266,900, requires rank 18.
N-HVR 762 Dvah: Comes with three pre-loaded upgrades. Costs $1,000,000.
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Light Machine Guns (LMGs)
ALIG 762 I: Comes pre-loaded with a hunting sight for better accuracy. Requires rank 18.
ALIG 762 II: Comes pre-loaded hunting sight level 3 and quick-sling level 1. Requires rank 24.
ALIG 762 R&D I: Allows for a single upgrade slot. Requires rank 18.
ALIG 762 R&D II: Allows for two upgrade slots. Requires rank 18.
ALIG 762 R&D III: Allows for three upgrade slots. Requires rank 18.
SHAW 556: Excellent for suppression fire. This LMG is a good support weapon at mid-ranges.
SHAW 556 R&D I: Known as the face-ripper, the SHAW excels at close-quarters combat and suppression fire. It has poor accuracy at mid and long ranges.
SHAW 556 R&D II: This version of the weapon allows for two upgrades and requires rank 18.
SHAW 556 R&D III: Allows for three upgrades and requires rank 18.
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Joker RFP-9: Based on the automatic handgun the Joker used in The Dark Knight, the RFP-9 is a good secondary weapon for almost any scenario.
Joker RFP-9 “Swift Silver": A pre-loaded upgrade makes this even deadlier than the standard Joker.
S-AS PDW: A moderate firing sub-machine gun good for close-quarters combat.
S-AS PDW “Falcon": An upgraded version of the PDW with more ammo.
N-FA 9 “Barrakuda": A MAC-10 sub-machine gun with horrible accuracy but extremely fast firing rates.
Obeya FBW: One of the earlier handguns unlocked. A good all-around weapon for any situation.
Colby SNR 850: The starter pistol in the game with only six shots. This snub-nosed pistol is a decent weapon that packs a moderate punch.
ACT 44: A behemoth hand-cannon equivalent to the Desert Eagle .44 Magnum. Excellent at long range.
ACT 44 “Executioner 4Four": An upgraded version of the Act 44. Requires rank 18 and $84,000.
Colby RSA “Titan": It deserves the moniker “Titan" as it only takes a few shots at long range to down an opponent with this monster. It’ll leave opponents asking if they feel lucky…well, do ya punk?
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NFAS -12: The first in the line of automatic shotguns.
NFAS-12b “Red Star V2": Two additional upgrades for the NFAS. Requires rank 24.
NFAS-12 Nol: An NFAS with an empty upgraded slot.
NFAS-12 Adeen: An NFAS with two empty upgraded slots. Requires rank 18 or higher.
NFAS-12 Dvah: Contains three upgrade slots. Costs $1,000,000.
JG-840: The first available shotgun that becomes available after completing a few missions.
JG-940: A single-fire shotgun with a single upgrade slot available.
JG-1040: Contains two empty upgrade slots. Requires rank 18 or higher.
JG-1140: Three empty upgrade slots. Costs $1,000,000.
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Obeya CR762 NFCP 1: Features one empty upgrade slot. Requires rank 18.
Obeya CR762 NFCP 2: Features two empty upgrade slots. Requires rank 18.
Obeya CR762 NFCP 3: Features three empty upgrade slots. Requires rank 18.
OBIR: A three-bust firing rifle that works well as a mid to long range assault rifle.
OBIR NFCP 1: Features one upgrade slot for the OBIR.
OBIR NFCP 2: Features two upgrade slots for the OBIR.
OBIR NFCP 3: Features three upgrade slots for the OBIR
OBIR.2 “Desert Storm Mk-II": Features two pre-loaded upgrades of the OBIR. Requires rank 24.
Joker SR15 Carbine: An excellent single-shot mid-ranged rifle, and one of the earlier unlockable semi-auto rifles.
Joker SR15 Carbine (R18): A pre-loaded semi-rifle.
Joker SR15 Carbine (R24): Comes with two pre-loaded upgrades, costs $70,499.
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OCA-EW 626.1 “Sidewinder": Comes with a fast-reload upgrade. Requires rank 18.
OCA-EW 626.2 “Silverado": Requires rank 24. Unlocked via a contact and comes pre-equipped with two upgrades.
OCA-EW 626 NFCP 1: Offers one upgrade slot. Requires rank 18.
OCA-EW 626 NFCP 2: Features two upgrade slots and requires rank 18.
OCA-EW 626 NFCP 3: Features three upgrade slots and requires rank 18.
Colby PMG Mk 2: An upgraded version of the PMG 28 with a pre-loaded upgrade.
Colby PMG Mk 3: Contains two upgrade slots. Requires rank 24.
Colby PMG Mk 4: Features three pre-loaded upgrades. Requires rank 30, costs $1,000,000.